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Forsaken Training Grounds [ROUGH DEMO]

Forsaken Training Grounds [ROUGH DEMO]

A Roblox experience owned by Hamptero Makes Stuffz.

Fighting & PvPENcombat trainingearly accessbuggy

Forsaken Training Grounds [ROUGH DEMO] is a fighting-pvp Roblox experience created on 2025-12-27. It has accumulated 787,806 lifetime visits and 4,472 favorites. Currently, 64 users are playing. The experience holds a 50% like percentage. The developer notes the game is in an early stage with potential bugs.

Description (written by the developer; not a statement by this register)

Welcome to your eternal training place, we hope for a pleasant stay. if you get pc controls on mobile or vice versa then... well idk also when you get a lot of lag then thats my fault IMPORTANT1!1!!!111----------- game is in a really early stage so expect some bugs and game breaking ones! ---------------------------------- --------NOTE!-------- This game was all coded by me 0 stolen code!!, soo techs may not work!, such as Block baits, Corner Stabs, and etc. Also the game is pretty buggy!!, send feedback if you can!! ------------------------ All Credit to Forsaken Dev Team and Forsaken's Sound Team!!

Last updated by the developer 10 Aug 2026, 11:32 UTC.

64
playing (measured 11 Aug 2026, 01:49 UTC)
787,806
lifetime visits
51%
liked (1,022 👍 / 990 👎)
4,718
favourites (6.0 per 1k visits)
27 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:4936first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Eternally Trained · other362,497 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

505150.514 August 2026 — 50 % liked24 August 2026 — 51 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:4851+1
14 Aug 2026, 17:4750first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.