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Don't Wake the Spooky Brainrots

Don't Wake the Spooky Brainrots

A Roblox experience owned by Wake it UP.

AdventureENstealthhorrorcollection

Don't Wake the Spooky Brainrots is an adventure experience created on 2025-10-12. It has accumulated 55,637,871 lifetime visits and 1,985,668 favorites. Currently, six users are playing. The experience holds a 92% like percentage. The description encourages players to snatch brainrots while they sleep and level them up.

Description (written by the developer; not a statement by this register)

Shh... Don't wake the Spooky Brainrots!! 🎃👻 Try to snatch brainrots while the SPOOKY Brainrots sleep! 😴 Run away if you wake them up!🏃‍♂️ Level up your brainrots and become OP! *If you run into bugs, report them below 👇*

Last updated by the developer 7 Mar 2026, 19:40 UTC.

6
playing (measured 10 Aug 2026, 14:02 UTC)
55,637,871
lifetime visits
92%
liked (42,598 👍 / 3,599 👎)
1,985,901
favourites (35.7 per 1k visits)
12 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9223 August 2026 — 92 % liked2 September 2026 — 92 % liked12 September 2026 — 92 % liked22 September 2026 — 92 % liked2 October 2026 — 92 % liked23 August 20262 October 2026
5 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 14:2092no change
22 Sept 2026, 14:1992no change
12 Sept 2026, 14:1792no change
2 Sept 2026, 14:0892no change
23 Aug 2026, 14:0492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.