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[ARMOR] Smash a Rock 🪨

[ARMOR] Smash a Rock 🪨

A Roblox experience owned by Unmarketable Games.

SimulatorENclickerpet evolutioncrafting

[ARMOR] Smash a Rock 🪨 is a simulator experience created on 2025-10-18. The game has recorded 1,021,967 lifetime visits and 47,986 favorites. Currently, zero users are playing. The title holds an 87% like percentage. Players engage in rock smashing, crafting, and pet evolution mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

WELCOME TO SMASH A ROCK 🪨 ⚙️ FEATURES • Smash rocks and get unique rocks! • Craft Unique Hammers with Mutations • Evolve Pets, they get bigger and stronger! • Discover different areas 🪓 HOW TO PLAY Smash rocks → Loot rocks → Sell / Craft → Repeat. ⭐ Do join our group and send feedback! Please do leave a like and favourite to support the game Codes - UNMARKETABLE, TOMATO, SMASHAROCK, WELCOME, RELEASE, UPDATE1, UPDATE2, REBIRTH, UPDATE3, UPDATE4, SORRYDELAY, UPDATEARMOR Codes can be found in group. Join to claim! Smash A Rock awaits.

Last updated by the developer 22 Jan 2026, 23:03 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
1,021,967
lifetime visits
87%
liked (3,487 👍 / 510 👎)
47,990
favourites (47.0 per 1k visits)
18 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:171first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Hatch
149 R$
Starterpack
79 R$
Super offer pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome551,850 · 100.0% win
Odds 10 · other424,901 · 100.0% win
Smash 10 · progression346,424 · 75.7% win
Odds 100 · other315,535 · 64.9% win
Tutorial · welcome302,265 · 70.3% win
Pet 1 · collection238,228 · 48.6% win
Smash 100 · progression175,670 · 43.2% win
Odds 1000 · other123,419 · 21.6% win
Level 10 · progression96,398 · 16.2% win
Pet 10 · collection60,327 · 5.4% win
Odds 10000 · other35,775 · 16.2% win
Level 20 · progression21,470 · 5.4% win
Smash 1000 · progression10,489 · 5.4% win
Level 30 · progression9,564 · 5.4% win
Rebirth 1 · progression8,496 · 5.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:2387no change
14 Aug 2026, 15:2287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.