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+1 Speed Per Step

+1 Speed Per Step

A Roblox experience owned by Christopher Stuff.

ObbyENobstacle coursespeed mechanicsmultiplier progression

+1 Speed Per Step is an obby experience created on 2025-10-19. The game has recorded 43,680,173 lifetime visits and currently has 14 players online. It holds 138,719 favorites and maintains a 98% like percentage. The description indicates gameplay involves gaining speed through steps and obstacle stages.

Description (written by the developer; not a statement by this register)

⚡Welcome to +1 Speed Per Step ⚡ How to play: 👟Every step makes you faster 🏆Conquer challenging obstacle stages 💪Train on treadmills or sprint across the map to gain speed ⚡Unlock powerful multipliers and become THE FASTEST PLAYER! - 👍 Like the game! 👥 Join the group for Rewards & Updates! A Game by @christophrblx

Last updated by the developer 5 Aug 2026, 04:29 UTC.

14
playing (measured 10 Aug 2026, 14:02 UTC)
43,680,173
lifetime visits
98%
liked (497,154 👍 / 11,884 👎)
138,531
favourites (3.2 per 1k visits)
19 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

hey guys uh
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome14,947,845 · 96.5% win
Reborn · progression4,103,684 · 21.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9823 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked22 September 2026 — 98 % liked2 October 2026 — 98 % liked12 October 2026 — 98 % liked22 October 2026 — 98 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:5198no change
12 Oct 2026, 14:5098no change
2 Oct 2026, 14:4898no change
22 Sept 2026, 14:4798no change
12 Sept 2026, 14:4698no change
2 Sept 2026, 14:3798no change
23 Aug 2026, 14:3398first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.