[⚒️ PRE-ALPHA] Paraluminary!
A Roblox experience owned by Weird Productions R.
HorrorENasymmetricalOCprototype
Description (written by the developer; not a statement by this register)
⚠️ This game was designed to be played on PC, it may be difficult for other devices. Expect visual bugs. ⚠️ "Waiter! Waiter! Even MORE retroslop asyms please!!" --DEVELOPER NOTE-- "Paraluminary is still in their prototype stages, thus everything is really unfinished and bugged. We follow a 'make it exist, make it good later' way of developing stuff so everything is unpolished. The people behind Paraluminary are not the same as Scream Jam and there is only 1 scripter for this game. A reworked is being worked on. Thank you." THE GAME IS AT A VERY EARLY PROTOTYPE STAGE OF DEVELOPMENT, FEEDBACK IS APPRECIATED. Paraluminary is a passion project, an OC asymmetrical juggernaut game. Inspired by the likes of Pursuitcore & Die of Death. To report or appeal a moderation action, give feedback or etc, please refer to our community server.
Last updated by the developer 10 Aug 2026, 01:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:21 | 14 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 15:33 | 88 | no change |
| 15 Aug 2026, 15:33 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.