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[⚒️ PRE-ALPHA] Paraluminary!

[⚒️ PRE-ALPHA] Paraluminary!

A Roblox experience owned by Weird Productions R.

HorrorENasymmetricalOCprototype

Description (written by the developer; not a statement by this register)

⚠️ This game was designed to be played on PC, it may be difficult for other devices. Expect visual bugs. ⚠️ "Waiter! Waiter! Even MORE retroslop asyms please!!" --DEVELOPER NOTE-- "Paraluminary is still in their prototype stages, thus everything is really unfinished and bugged. We follow a 'make it exist, make it good later' way of developing stuff so everything is unpolished. The people behind Paraluminary are not the same as Scream Jam and there is only 1 scripter for this game. A reworked is being worked on. Thank you." THE GAME IS AT A VERY EARLY PROTOTYPE STAGE OF DEVELOPMENT, FEEDBACK IS APPRECIATED. Paraluminary is a passion project, an OC asymmetrical juggernaut game. Inspired by the likes of Pursuitcore & Die of Death. To report or appeal a moderation action, give feedback or etc, please refer to our community server.

Last updated by the developer 10 Aug 2026, 01:08 UTC.

36
playing (measured 10 Aug 2026, 16:21 UTC)
76,018
lifetime visits
88%
liked (731 👍 / 104 👎)
2,212
favourites (29.1 per 1k visits)
23 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2114first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Better Private Servers (WIP)
299 R$
Very Important Club (50% OFF)
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bound Forever · other31,289 · 100.0% win
Certified Tester · other31,286 · 100.0% win
The Lie Beneath The Shadows · other24,220 · 100.0% win
Moment Of Salvation · other15,789 · 67.8% win
Shellshock! · other11,248 · 56.6% win
BOUND BY JAM! · other6,592 · 23.4% win
How The Tables Turned · other6,116 · 24.5% win
Trickshot! · other2,082 · 9.2% win
Fight or Flight · other1,479 · 7.6% win
Unsettled Business · other937 · 5.1% win
Two birds, one stone · other75 · 0.00% win
What once was.. · other57 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8815 August 2026 — 88 % liked25 August 2026 — 88 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:3388no change
15 Aug 2026, 15:3388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.