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Merge Brainrot!

Merge Brainrot!

A Roblox experience owned by OMG - One More Games.

TycoonENmememergeclicker

Merge Brainrot! is a tycoon experience created on 2025-10-24. It has accumulated 1,017,842 lifetime visits and holds 1,267 favorites. Currently, five users are playing. The title maintains a 94% like percentage. The description mentions mechanics involving merging items and purchasing weapons.

Description (written by the developer; not a statement by this register)

🛠 Shutdown = Update! 🛠 🔥Welcome to Merge Brainrot!🔥 Buy Tung Tung Tung Sahur! Merge Tung Tung Tung Sahur! Earn tons of money! Purchase various weapons! Unlock every Brainrot! Leave a 👍 Like and ⭐ Favorite for more updates!

Last updated by the developer 28 Jul 2026, 03:58 UTC.

5
playing (measured 10 Aug 2026, 14:01 UTC)
1,017,842
lifetime visits
94%
liked (1,096 👍 / 75 👎)
1,327
favourites (1.3 per 1k visits)
24 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:014first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Part
350 R$
Double Money
350 R$
VIP
249 R$
Auto Deposit
200 R$
Auto Collect
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tier - 1 · progression628,914 · 100.0% win
Tier - 2 · progression336,352 · 93.0% win
Tier - 3 · progression295,075 · 74.4% win
Tier - 4 · progression117,171 · 37.2% win
Tier - 5 · progression37,274 · 9.3% win
Tier - 6 · progression12,712 · 0.00% win
Tier - 7 · progression6,613 · 0.00% win
Tier - 8 · progression3,569 · 0.00% win
Tier - 9 · progression1,841 · 0.00% win
Tier - 10 · progression924 · 0.00% win
Tier - 11 · progression173 · 0.00% win
Tier - 12 · progression41 · 0.00% win
Tier - 13 · progression9 · 0.00% win
Tier - 14 · progression5 · 0.00% win
Tier - 15 · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked13 October 2026 — 94 % liked14 August 202613 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 18:2294no change
23 Sept 2026, 18:1994no change
13 Sept 2026, 17:3694no change
3 Sept 2026, 17:3494no change
24 Aug 2026, 15:3194no change
14 Aug 2026, 15:3094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.