Scary Grocery: The Night Shift [HORROR]
A Roblox experience owned by Moo Milk Studio.
HorrorENhorrorsimulationdoppelganger
Scary Grocery: The Night Shift [HORROR] is a horror experience created on 2025-11-22. It has recorded 94,036,401 lifetime visits and 250,254 favorites. The game currently has 4,431 players online. User engagement metrics show an 88% like percentage. The title focuses on a night shift simulation involving customer verification and entity management within the horror genre.
Description (written by the developer; not a statement by this register)
Congratulations, you've been hired! 🔥 Welcome to your first night shift at The Store. 🏪🌙 The job seems simple: - Scan customers at the register. - Check their info on the screen (name, age, job, location). - Ask questions to verify. Real customer? Checkout. ✅ Doppelganger? Shoot! 🔫 Toss bodies out 💀, mop up messes, restock shelves, buy items. Oh, and one more thing... Don't let a doppelganger slip through, or face the entity. 😈 Good luck. Like & join the group! 👍⭐
Last updated by the developer 13 Aug 2026, 20:18 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 12:50 | 1,649 | +344 |
| 4 Sept 2026, 11:50 | 1,305 | +150 |
| 4 Sept 2026, 10:50 | 1,155 | -26 |
| 4 Sept 2026, 09:50 | 1,181 | -40 |
| 4 Sept 2026, 08:50 | 1,221 | +139 |
| 4 Sept 2026, 07:50 | 1,082 | +20 |
| 4 Sept 2026, 06:50 | 1,062 | +77 |
| 4 Sept 2026, 05:50 | 985 | -7 |
| 4 Sept 2026, 04:50 | 992 | +5 |
| 4 Sept 2026, 03:50 | 987 | -70 |
| 4 Sept 2026, 02:50 | 1,057 | -69 |
| 4 Sept 2026, 01:50 | 1,126 | -98 |
| 4 Sept 2026, 00:50 | 1,224 | -152 |
| 3 Sept 2026, 23:50 | 1,376 | +18 |
| 3 Sept 2026, 22:50 | 1,358 | -80 |
| 3 Sept 2026, 21:50 | 1,438 | +85 |
| 3 Sept 2026, 20:50 | 1,353 | +34 |
| 3 Sept 2026, 19:50 | 1,319 | -30 |
| 3 Sept 2026, 18:50 | 1,349 | -99 |
| 3 Sept 2026, 17:50 | 1,448 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 12:50 | 88 | no change |
| 4 Sept 2026, 11:50 | 88 | no change |
| 4 Sept 2026, 10:50 | 88 | no change |
| 4 Sept 2026, 09:50 | 88 | no change |
| 4 Sept 2026, 08:50 | 88 | no change |
| 4 Sept 2026, 07:50 | 88 | no change |
| 4 Sept 2026, 06:50 | 88 | no change |
| 4 Sept 2026, 05:50 | 88 | no change |
| 4 Sept 2026, 04:50 | 88 | no change |
| 4 Sept 2026, 03:50 | 88 | no change |
| 4 Sept 2026, 02:50 | 88 | no change |
| 4 Sept 2026, 01:50 | 88 | no change |
| 4 Sept 2026, 00:50 | 88 | no change |
| 3 Sept 2026, 23:50 | 88 | no change |
| 3 Sept 2026, 22:50 | 88 | no change |
| 3 Sept 2026, 21:50 | 88 | no change |
| 3 Sept 2026, 20:50 | 88 | no change |
| 3 Sept 2026, 19:50 | 88 | no change |
| 3 Sept 2026, 18:50 | 88 | no change |
| 3 Sept 2026, 17:50 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.