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Scary Grocery: The Night Shift [HORROR]

Scary Grocery: The Night Shift [HORROR]

A Roblox experience owned by Moo Milk Studio.

HorrorENhorrorsimulationdoppelganger

Scary Grocery: The Night Shift [HORROR] is a horror experience created on 2025-11-22. It has 104,493,042 lifetime visits and 290,569 favorites. Currently, 2,254 users are playing. The game holds an 88% like percentage. The description outlines gameplay involving scanning customers, identifying doppelgangers, and managing store tasks during a night shift.

Description (written by the developer; not a statement by this register)

Congratulations, you've been hired! 🔥 Welcome to your first night shift at The Store. 🏪🌙 The job seems simple: - Scan customers at the register. - Check their info on the screen (name, age, job, location). - Ask questions to verify. Real customer? Checkout. ✅ Doppelganger? Shoot! 🔫 Toss bodies out 💀, mop up messes, restock shelves, buy items. Oh, and one more thing... Don't let a doppelganger slip through, or face the entity. 😈 Good luck. Like & join the group! 👍⭐

Last updated by the developer 27 Oct 2026, 01:03 UTC.

1,247
playing (measured 27 Oct 2026, 18:50 UTC)
105,557,213
lifetime visits
88%
liked (44,941 👍 / 6,231 👎)
295,005
favourites (2.8 per 1k visits)
22 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4002,4251,412.51,2476 October 202627 October 2026
500 measurements spanning 21 days, net +175. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–2,729 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
27 Oct 2026, 18:501,247+6
27 Oct 2026, 17:501,241-55
27 Oct 2026, 16:501,296+6
27 Oct 2026, 15:501,290-32
27 Oct 2026, 14:501,322-41
27 Oct 2026, 13:501,363+250
27 Oct 2026, 12:501,113+13
27 Oct 2026, 11:501,100+8
27 Oct 2026, 10:501,092+102
27 Oct 2026, 09:50990+119
27 Oct 2026, 08:50871+222
27 Oct 2026, 07:50649+28
27 Oct 2026, 06:50621+123
27 Oct 2026, 05:50498+97
27 Oct 2026, 04:50401-129
27 Oct 2026, 03:50530-51
27 Oct 2026, 02:50581-179
27 Oct 2026, 01:50760-157
27 Oct 2026, 00:50917-62
26 Oct 2026, 23:50979first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Doppelganger Scanner [PERMANENT]
899 R$
Golden Shotgun [PERMANENT]
149 R$
2x Customer Speed [PERMANENT]
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survive Night 1 · progression33,046,448 · 100.0% win
Complete Tutorial · welcome31,056,155 · 100.0% win
Purchase an item from the garage · other23,418,952 · 85.4% win
Ward off The Entity · progression11,306,982 · 41.9% win
Survive Night 5 · progression9,840,216 · 37.6% win
Survive Night 10 · progression2,661,919 · 9.0% win
Revive a downed player · social837,911 · 3.4% win
Survive Night 20 · progression477,694 · 1.3% win
Ending 1 · progression296,157 · 0.80% win
Ending 4 · progression81,554 · 0.30% win
Ending 2 · progression31,247 · 0.10% win
Enroll in the Opera GX Event! · social24,446 · 0.00% win
Ending 5 · progression21,642 · 0.10% win
Survive Night 30 · progression9,766 · 0.00% win
Complete the Opera GX Event! · other8,371 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 202627 October 2026
1591 measurements spanning 67 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1591
Measured (UTC)% likedChange
27 Oct 2026, 18:5088no change
27 Oct 2026, 17:5088no change
27 Oct 2026, 16:5088no change
27 Oct 2026, 15:5088no change
27 Oct 2026, 14:5088no change
27 Oct 2026, 13:5088no change
27 Oct 2026, 12:5088no change
27 Oct 2026, 11:5088no change
27 Oct 2026, 10:5088no change
27 Oct 2026, 09:5088no change
27 Oct 2026, 08:5088no change
27 Oct 2026, 07:5088no change
27 Oct 2026, 06:5088no change
27 Oct 2026, 05:5088no change
27 Oct 2026, 04:5088no change
27 Oct 2026, 03:5088no change
27 Oct 2026, 02:5088no change
27 Oct 2026, 01:5088no change
27 Oct 2026, 00:5088no change
26 Oct 2026, 23:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.