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Scary Grocery: The Night Shift [HORROR]

Scary Grocery: The Night Shift [HORROR]

A Roblox experience owned by Moo Milk Studio.

HorrorENhorrorsimulationdoppelganger

Scary Grocery: The Night Shift [HORROR] is a horror experience created on 2025-11-22. It has 104,493,042 lifetime visits and 290,569 favorites. Currently, 2,254 users are playing. The game holds an 88% like percentage. The description outlines gameplay involving scanning customers, identifying doppelgangers, and managing store tasks during a night shift.

Description (written by the developer; not a statement by this register)

Congratulations, you've been hired! 🔥 Welcome to your first night shift at The Store. 🏪🌙 The job seems simple: - Scan customers at the register. - Check their info on the screen (name, age, job, location). - Ask questions to verify. Real customer? Checkout. ✅ Doppelganger? Shoot! 🔫 Toss bodies out 💀, mop up messes, restock shelves, buy items. Oh, and one more thing... Don't let a doppelganger slip through, or face the entity. 😈 Good luck. Like & join the group! 👍⭐

Last updated by the developer 14 Oct 2026, 07:12 UTC.

687
playing (measured 26 Oct 2026, 03:50 UTC)
105,379,773
lifetime visits
88%
liked (44,854 👍 / 6,221 👎)
295,005
favourites (2.8 per 1k visits)
22 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4002,4251,412.56875 October 202626 October 2026
500 measurements spanning 21 days, net -99. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–2,729 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 03:50687-173
26 Oct 2026, 02:50860-148
26 Oct 2026, 01:501,008-176
26 Oct 2026, 00:501,184-195
25 Oct 2026, 23:501,379-159
25 Oct 2026, 22:501,538-308
25 Oct 2026, 21:501,846-165
25 Oct 2026, 20:502,011-179
25 Oct 2026, 19:502,190-164
25 Oct 2026, 18:502,354-20
25 Oct 2026, 17:502,374-51
25 Oct 2026, 16:502,425+6
25 Oct 2026, 15:502,419+225
25 Oct 2026, 14:502,194+165
25 Oct 2026, 13:502,029+287
25 Oct 2026, 12:501,742+73
25 Oct 2026, 11:501,669-106
25 Oct 2026, 10:501,775+119
25 Oct 2026, 09:501,656-31
25 Oct 2026, 08:501,687first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Doppelganger Scanner [PERMANENT]
899 R$
Golden Shotgun [PERMANENT]
149 R$
2x Customer Speed [PERMANENT]
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survive Night 1 · progression33,046,448 · 100.0% win
Complete Tutorial · welcome31,056,155 · 100.0% win
Purchase an item from the garage · other23,418,952 · 85.4% win
Ward off The Entity · progression11,306,982 · 41.9% win
Survive Night 5 · progression9,840,216 · 37.6% win
Survive Night 10 · progression2,661,919 · 9.0% win
Revive a downed player · social837,911 · 3.4% win
Survive Night 20 · progression477,694 · 1.3% win
Ending 1 · progression296,157 · 0.80% win
Ending 4 · progression81,554 · 0.30% win
Ending 2 · progression31,247 · 0.10% win
Enroll in the Opera GX Event! · social24,446 · 0.00% win
Ending 5 · progression21,642 · 0.10% win
Survive Night 30 · progression9,766 · 0.00% win
Complete the Opera GX Event! · other8,371 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 202626 October 2026
1552 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1552
Measured (UTC)% likedChange
26 Oct 2026, 03:5088no change
26 Oct 2026, 02:5088no change
26 Oct 2026, 01:5088no change
26 Oct 2026, 00:5088no change
25 Oct 2026, 23:5088no change
25 Oct 2026, 22:5088no change
25 Oct 2026, 21:5088no change
25 Oct 2026, 20:5088no change
25 Oct 2026, 19:5088no change
25 Oct 2026, 18:5088no change
25 Oct 2026, 17:5088no change
25 Oct 2026, 16:5088no change
25 Oct 2026, 15:5088no change
25 Oct 2026, 14:5088no change
25 Oct 2026, 13:5088no change
25 Oct 2026, 12:5088no change
25 Oct 2026, 11:5088no change
25 Oct 2026, 10:5088no change
25 Oct 2026, 09:5088no change
25 Oct 2026, 08:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.