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Scary Grocery: The Night Shift [HORROR]

Scary Grocery: The Night Shift [HORROR]

A Roblox experience owned by Moo Milk Studio.

HorrorENhorrorsimulationdoppelganger

Scary Grocery: The Night Shift [HORROR] is a horror experience created on 2025-11-22. It has recorded 94,036,401 lifetime visits and 250,254 favorites. The game currently has 4,431 players online. User engagement metrics show an 88% like percentage. The title focuses on a night shift simulation involving customer verification and entity management within the horror genre.

Description (written by the developer; not a statement by this register)

Congratulations, you've been hired! 🔥 Welcome to your first night shift at The Store. 🏪🌙 The job seems simple: - Scan customers at the register. - Check their info on the screen (name, age, job, location). - Ask questions to verify. Real customer? Checkout. ✅ Doppelganger? Shoot! 🔫 Toss bodies out 💀, mop up messes, restock shelves, buy items. Oh, and one more thing... Don't let a doppelganger slip through, or face the entity. 😈 Good luck. Like & join the group! 👍⭐

Last updated by the developer 13 Aug 2026, 20:18 UTC.

1,649
playing (measured 4 Sept 2026, 12:50 UTC)
98,703,837
lifetime visits
88%
liked (41,774 👍 / 5,769 👎)
270,470
favourites (2.7 per 1k visits)
22 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7424,4942,6181,64910 August 20264 September 2026
327 measurements spanning 25 days, net -2,845. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 179–5,057 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 327
Measured (UTC)PlayersChange
4 Sept 2026, 12:501,649+344
4 Sept 2026, 11:501,305+150
4 Sept 2026, 10:501,155-26
4 Sept 2026, 09:501,181-40
4 Sept 2026, 08:501,221+139
4 Sept 2026, 07:501,082+20
4 Sept 2026, 06:501,062+77
4 Sept 2026, 05:50985-7
4 Sept 2026, 04:50992+5
4 Sept 2026, 03:50987-70
4 Sept 2026, 02:501,057-69
4 Sept 2026, 01:501,126-98
4 Sept 2026, 00:501,224-152
3 Sept 2026, 23:501,376+18
3 Sept 2026, 22:501,358-80
3 Sept 2026, 21:501,438+85
3 Sept 2026, 20:501,353+34
3 Sept 2026, 19:501,319-30
3 Sept 2026, 18:501,349-99
3 Sept 2026, 17:501,448first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Doppelganger Scanner [PERMANENT]
899 R$
Golden Shotgun [PERMANENT]
149 R$
2x Customer Speed [PERMANENT]
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survive Night 1 · progression31,023,395 · 100.0% win
Complete Tutorial · welcome29,194,644 · 100.0% win
Purchase an item from the garage · other22,015,140 · 88.3% win
Ward off The Entity · progression10,615,081 · 45.1% win
Survive Night 5 · progression9,165,557 · 46.4% win
Survive Night 10 · progression2,489,666 · 13.3% win
Revive a downed player · social784,375 · 3.8% win
Survive Night 20 · progression448,902 · 2.3% win
Ending 1 · progression277,597 · 1.6% win
Ending 4 · progression77,003 · 0.50% win
Ending 2 · progression29,235 · 0.10% win
Enroll in the Opera GX Event! · social22,530 · 0.30% win
Ending 5 · progression18,075 · 0.30% win
Survive Night 30 · progression9,267 · 0.00% win
Complete the Opera GX Event! · other7,839 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 20264 September 2026
327 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 327
Measured (UTC)% likedChange
4 Sept 2026, 12:5088no change
4 Sept 2026, 11:5088no change
4 Sept 2026, 10:5088no change
4 Sept 2026, 09:5088no change
4 Sept 2026, 08:5088no change
4 Sept 2026, 07:5088no change
4 Sept 2026, 06:5088no change
4 Sept 2026, 05:5088no change
4 Sept 2026, 04:5088no change
4 Sept 2026, 03:5088no change
4 Sept 2026, 02:5088no change
4 Sept 2026, 01:5088no change
4 Sept 2026, 00:5088no change
3 Sept 2026, 23:5088no change
3 Sept 2026, 22:5088no change
3 Sept 2026, 21:5088no change
3 Sept 2026, 20:5088no change
3 Sept 2026, 19:5088no change
3 Sept 2026, 18:5088no change
3 Sept 2026, 17:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.