Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
My Tank Farm

My Tank Farm

A Roblox experience owned by Habit Games!.

TycoonENidlecollectionevolution

My Tank Farm is a tycoon experience created on 2025-10-26. It has accumulated 7,024,986 lifetime visits and 43,842 favorites. Currently, two users are playing. The experience holds a 96% like percentage. Players can collect and evolve tanks to earn cash, with offline earnings available.

Description (written by the developer; not a statement by this register)

My Tank Farm!⭐ 📦Open crates to get Tanks 💸 Collect cash from your tanks! ⭐Collect all the Tanks ✨Evolve your Tanks 💸Your Tanks keep earning cash when you're offline! 💸 Updates every week! Premium players get +20% CASH 🎁 Use Code "welcome" for free items! 👍 CODE AT 1000 LIKES! ❤️❤️

Last updated by the developer 3 Aug 2026, 10:53 UTC.

2
playing (measured 10 Aug 2026, 14:01 UTC)
7,024,986
lifetime visits
96%
liked (38,993 👍 / 1,482 👎)
43,868
favourites (6.2 per 1k visits)
26 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0110first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+200% Crate Luck
999 R$
x2 Cash
249 R$
x2 Crate Hatch Speed
99 R$
Auto Collect
99 R$
+50% Crate Luck
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO MY TANK FARM! · welcome3,508,061 · 83.9% win
T · other3,500,364 · 83.9% win
A · other3,499,519 · 83.9% win
N · other3,498,627 · 83.9% win
K · other3,497,737 · 83.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:5196no change
23 Aug 2026, 22:5196no change
13 Aug 2026, 22:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.