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Infected Gas Station [HORROR]

Infected Gas Station [HORROR]

A Roblox experience owned by No Footage.

HorrorENsurvival horrornight shiftjumpscares

Infected Gas Station [HORROR] is a horror experience created on 2025-10-27. It currently has 113 players. The game has accumulated 22,944,945 lifetime visits and 132,727 favorites. User engagement shows an 86% like percentage. The experience is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

You’ve finally been hired for the night shift at a remote gas station deep in the forest. It’s only a few nights of work, but some rules must be followed to survive. ⚠️ Contains horror elements such as jumpscares, eerie ambience, and unsettling visuals. Play with caution. 🎧 Headphones and max graphics recommended. 📔 The game was inspired by @lost_archive5 on social medias. 👻 Can you survive all 5 nights at the gas station?

Last updated by the developer 4 Jun 2026, 19:26 UTC.

86
playing (measured 21 Aug 2026, 20:54 UTC)
23,043,490
lifetime visits
86%
liked (12,328 👍 / 1,974 👎)
133,512
favourites (5.8 per 1k visits)
27 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

86153119.510 August 2026 — 153 players21 August 2026 — 86 players10 August 202621 August 2026
2 measurements spanning 11 days, net -67. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–163 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5486-67
10 Aug 2026, 15:50153first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Shift · welcome6,323,724 · 100.0% win
Night 1 · progression3,636,060 · 59.4% win
Night 2 · progression2,163,577 · 32.0% win
Night 3 · progression1,527,807 · 21.0% win
Shift Over · other574,736 · 5.2% win
Night 5 · progression387,844 · 5.3% win
Night 4 · progression195,354 · 0.00% win
Overtime Shift · other25,290 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8613 August 2026 — 86 % liked21 August 2026 — 86 % liked23 August 2026 — 86 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:1886no change
21 Aug 2026, 20:5486no change
13 Aug 2026, 16:0786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.