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Road-Side Smoothie [HORROR]

Road-Side Smoothie [HORROR]

A Roblox experience owned by Bleached House.

HorrorENhorrornight shiftrule-based survival

Road-Side Smoothie [HORROR] is a horror experience created on 2025-10-25. It has accumulated 35,694,880 lifetime visits and 161,827 favorites. Currently, 324 users are playing. The game holds a 93% like percentage. The description notes horror elements including jumpscares and recommends headphones. It is inspired by Road-Side Shawarma [HORROR].

Description (written by the developer; not a statement by this register)

You have finally been accepted for the night shift at the road-side Smoothie stand. The shift usually goes smoothly, but sometimes it's necessary to strictly follow certain rules to keep everything in order. Horror/scary elements such as jumpscares, uncomfy sounds and etc. is in the game. Consider this while playing the game 🎧 Headphones and max graphics are recommended 📔 The game was inspired by "Nv1sh works" Road-Side Shawarma [HORROR] ❗ Better experienced with friends! ❓ Could you survive all the nights, or be shamefully fired?

Last updated by the developer 9 Jun 2026, 13:00 UTC.

97
playing (measured 24 Aug 2026, 21:50 UTC)
35,886,829
lifetime visits
93%
liked (64,994 👍 / 4,926 👎)
163,349
favourites (4.6 per 1k visits)
25 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9735922810 August 202624 August 2026
75 measurements spanning 14 days, net -262. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–398 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 75
Measured (UTC)PlayersChange
24 Aug 2026, 21:5097-20
24 Aug 2026, 20:50117-12
24 Aug 2026, 19:50129+25
24 Aug 2026, 18:50104-14
24 Aug 2026, 17:50118-11
24 Aug 2026, 16:50129+11
24 Aug 2026, 15:50118-9
24 Aug 2026, 14:50127-29
24 Aug 2026, 13:50156+12
24 Aug 2026, 12:50144+7
24 Aug 2026, 11:50137-15
24 Aug 2026, 10:50152+32
24 Aug 2026, 09:50120-15
24 Aug 2026, 08:50135-9
24 Aug 2026, 07:50144+27
24 Aug 2026, 06:50117-14
24 Aug 2026, 05:50131+29
24 Aug 2026, 04:50102-45
24 Aug 2026, 03:50147+26
24 Aug 2026, 02:50121first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
169 R$
Larger Lobby
169 R$
Extra Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Road-Side Smoothies · other18,770,243 · 100.0% win
Day 1 · welcome16,308,037 · 100.0% win
Night 1 [Story] · progression7,341,980 · 91.9% win
Night 2 [Story] · progression3,466,524 · 44.8% win
Night 3 [Story] · progression1,797,650 · 16.8% win
Ending · progression917,082 · 5.4% win
Night 4 [Story] · progression661,606 · 8.0% win
Played Endless Mode · progression133,219 · 1.7% win
5 Nights · other13,766 · 0.20% win
10 Nights · progression1,840 · 0.00% win
25 Nights · progression105 · 0.00% win
50 Nights · progression17 · 0.00% win
99 Nights · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 20262 September 2026
76 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 76
Measured (UTC)% likedChange
2 Sept 2026, 15:0793no change
24 Aug 2026, 21:5093no change
24 Aug 2026, 20:5093no change
24 Aug 2026, 19:5093no change
24 Aug 2026, 18:5093no change
24 Aug 2026, 17:5093no change
24 Aug 2026, 16:5093no change
24 Aug 2026, 15:5093no change
24 Aug 2026, 14:5093no change
24 Aug 2026, 13:5093no change
24 Aug 2026, 12:5093no change
24 Aug 2026, 11:5093no change
24 Aug 2026, 10:5093no change
24 Aug 2026, 09:5093no change
24 Aug 2026, 08:5093no change
24 Aug 2026, 07:5093no change
24 Aug 2026, 06:5093no change
24 Aug 2026, 05:5093no change
24 Aug 2026, 04:5093no change
24 Aug 2026, 03:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.