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[🦞] Catch And Tame!

[🦞] Catch And Tame!

A Roblox experience owned by Manta Games.

SimulatorENpet collectionidle mechanicsanimal taming

[🦞] Catch And Tame! is a simulator experience created on 2025-11-02. It currently has 16,961 players. The game has accumulated 433,971,438 lifetime visits and 1,235,853 favorites. User engagement shows a 98% like percentage. The title focuses on catching and taming animals within a simulated environment.

Description (written by the developer; not a statement by this register)

Grab your lasso and explore an island full of wild animals! Catch them, bring them back to your pen, and start building your ultimate collection! 🐾 💸 EARN MONEY EVEN WHILE YOU’RE OFFLINE! 💸 Feed your animals to gain more luck! You can combine them with your heart to discover brand-new pets! Experiment with different pairs to uncover rare and secret animals! 🐴 [How To Play] • Equip your lasso 🎯 • Catch roaming animals 🦓 • Bring them to your pen 💰 • Feed, combine, and grow your earnings! 🌾

Last updated by the developer 2 Sept 2026, 22:00 UTC.

6,431
playing (measured 5 Sept 2026, 02:50 UTC)
451,805,243
lifetime visits
98%
liked (1,221,020 👍 / 24,085 👎)
1,270,943
favourites (2.8 per 1k visits)
2 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4,63966,04135,3406,43110 August 20265 September 2026
341 measurements spanning 26 days, net -12,414. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 341
Measured (UTC)PlayersChange
5 Sept 2026, 02:506,431+42
5 Sept 2026, 01:506,389-2,145
5 Sept 2026, 00:508,534+955
4 Sept 2026, 23:507,579+139
4 Sept 2026, 22:507,440+277
4 Sept 2026, 21:507,163-157
4 Sept 2026, 20:507,320+306
4 Sept 2026, 19:507,014-475
4 Sept 2026, 18:507,489-297
4 Sept 2026, 17:507,786-762
4 Sept 2026, 16:508,548-314
4 Sept 2026, 15:508,862-229
4 Sept 2026, 14:509,091-1,006
4 Sept 2026, 13:5010,097+130
4 Sept 2026, 12:509,967+513
4 Sept 2026, 11:509,454+580
4 Sept 2026, 10:508,874+268
4 Sept 2026, 09:508,606+74
4 Sept 2026, 08:508,532-319
4 Sept 2026, 07:508,851first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Luck!
899 R$
Fishing Luck
699 R$
BETTER LUCK! 🍀
299 R$
Luckyblock Luck!
299 R$
Pet Radar
249 R$
2x FOOD STOCK! 🥩
199 R$
VIP
199 R$
Collect All
99 R$
Auto Clicker!
99 R$
EXTRA SPEED!
49 R$
STARTER PACK!
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Discovered Ice Island! · progression7,278,665 · 11.6% win
Discovered Safari Island! · progression6,887,230 · 7.5% win
Discovered Forgotten Depths! · progression6,208,230 · 7.0% win
Discovered Sky Island! · progression6,042,346 · 7.9% win
Discovered Bee Island! · progression6,014,724 · 8.2% win
Discovered Cave Island! · progression4,978,084 · 5.3% win
Discovered Volcano Island! · progression4,654,225 · 6.5% win
Discovered Lost Docks! · progression4,042,349 · 6.5% win
Discovered Sunken Island! · progression1,901,675 · 8.7% win
Discovered Plushie Island! · collection1,022,906 · 15.4% win
Discovered Mountain Island! · progression196,001 · 26.5% win
Discovered Cloudy Island! · progression155,090 · 4.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9821 August 20265 September 2026
342 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 342
Measured (UTC)% likedChange
5 Sept 2026, 02:5098no change
5 Sept 2026, 01:5098no change
5 Sept 2026, 00:5098no change
4 Sept 2026, 23:5098no change
4 Sept 2026, 22:5098no change
4 Sept 2026, 21:5098no change
4 Sept 2026, 20:5098no change
4 Sept 2026, 19:5098no change
4 Sept 2026, 18:5098no change
4 Sept 2026, 17:5098no change
4 Sept 2026, 16:5098no change
4 Sept 2026, 15:5098no change
4 Sept 2026, 14:5098no change
4 Sept 2026, 13:5098no change
4 Sept 2026, 12:5098no change
4 Sept 2026, 11:5098no change
4 Sept 2026, 10:5098no change
4 Sept 2026, 09:5098no change
4 Sept 2026, 08:5098no change
4 Sept 2026, 07:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

1,494,852
YouTube views across 25 matched videos

Most-viewed match: “Catching COLOSSAL BOSSES in Roblox Catch and Tame”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 25 Aug 2026, 03:20 UTC.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.