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Steal FPS from Others!

Steal FPS from Others!

A Roblox experience owned by Suri Studios.

Fighting & PvPENFPS-based power mechanicSword fightingPvP survival

Steal FPS from Others! is a fighting-pvp experience created on 2025-11-06. It has accumulated 8,525,787 lifetime visits and 72,482 favorites. Currently, 61 players are active. The game holds an 88% like percentage. Tags include FPS, VFX, sword fighting, and survival mechanics.

Description (written by the developer; not a statement by this register)

👍 LIKE + FAVORITE THE GAME FOR MORE UPDATES Welcome to Steal FPS from Others! 👑 Enter a world where FPS = Power ⚡ The more fps you have, the smoother you will play! ⚔️ Get the best swords from the crates 🕐 Every second outside the safe zone will give you FPS ✨ Mythic swords make the best VFX animations tags: FPS, Vfx, Sword Fighting, Flex Your Swords, PVP, Animations, Flex On Others, Stay Alive, Survival, Competitive, Be The Best, Effects, Sparkles, Particles, Fight, Swords.

Last updated by the developer 21 Jul 2026, 17:21 UTC.

61
playing (measured 10 Aug 2026, 14:18 UTC)
8,525,787
lifetime visits
88%
liked (43,567 👍 / 6,173 👎)
72,921
favourites (8.6 per 1k visits)
6 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1847first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mythic Pack
1,200 R$
VIP
499 R$
Evil Trident
399 R$
Evil Scythe
399 R$
Haloheart
349 R$
Sakura
299 R$
Ice Katana
149 R$
Frost Current
149 R$
Heart Blade
149 R$
Keyboard
99 R$
Starter Pack
49 R$
Hotdog
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lost at the Crossroads · other66,463 · 7.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8813 August 2026 — 88 % liked23 August 2026 — 88 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:2288no change
13 Aug 2026, 21:2288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.