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[BETA]PUNCH'EM-OFF

[BETA]PUNCH'EM-OFF

A Roblox experience owned by Poco Studio.

Fighting & PvPENPvPFightingArena

[BETA]PUNCH'EM-OFF (2025) is a fighting pvp game on Roblox, measured at over 1.6 million lifetime visits. It records 96 playing now, a like rating of 92%, 6,008 favourites.

Description (written by the developer; not a statement by this register)

Charge your punch and send your opponents flying in this high-speed PvP battle! Charge your punch, time your attacks carefully, launch other players into the air, and be the last one standing! Controls: ⏳ Press and hold the punch button to charge your attack 👊 Release to dash forward and unleash a powerful punch 🚀 Use the high jump to escape danger or return to the arena 👍 Join the community and earn exclusive rewards!

Last updated by the developer 30 Aug 2026, 14:32 UTC.

96
playing (measured 1 Sept 2026, 02:50 UTC)
1,649,789
lifetime visits
92%
liked (4,985 👍 / 412 👎)
6,076
favourites (3.7 per 1k visits)
8 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

661,387726.59611 August 20261 September 2026
248 measurements spanning 21 days, net +30. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 248
Measured (UTC)PlayersChange
1 Sept 2026, 02:5096-31
1 Sept 2026, 01:50127-48
1 Sept 2026, 00:50175-39
31 Aug 2026, 23:50214no change
31 Aug 2026, 22:50214+25
31 Aug 2026, 21:50189+27
31 Aug 2026, 20:50162+5
31 Aug 2026, 19:50157-12
31 Aug 2026, 18:50169-23
31 Aug 2026, 17:50192no change
31 Aug 2026, 16:50192-75
31 Aug 2026, 15:50267-44
31 Aug 2026, 14:50311-144
31 Aug 2026, 13:50455-23
31 Aug 2026, 12:50478-25
31 Aug 2026, 11:50503+103
31 Aug 2026, 10:50400+51
31 Aug 2026, 09:50349+24
31 Aug 2026, 08:50325+61
31 Aug 2026, 07:50264first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

91939215 August 202624 October 2026
255 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 255
Measured (UTC)% likedChange
24 Oct 2026, 16:3892no change
14 Oct 2026, 16:3792no change
4 Oct 2026, 16:3792no change
24 Sept 2026, 16:3792no change
14 Sept 2026, 16:3792no change
4 Sept 2026, 16:3692-1
1 Sept 2026, 02:5093no change
1 Sept 2026, 01:5093no change
1 Sept 2026, 00:5093+1
31 Aug 2026, 23:5092no change
31 Aug 2026, 22:5092no change
31 Aug 2026, 21:5092no change
31 Aug 2026, 20:5092no change
31 Aug 2026, 19:5092-1
31 Aug 2026, 18:5093no change
31 Aug 2026, 17:5093no change
31 Aug 2026, 16:5093no change
31 Aug 2026, 15:5093no change
31 Aug 2026, 14:5093no change
31 Aug 2026, 13:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.