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[BETA]PUNCH'EM-OFF

[BETA]PUNCH'EM-OFF

A Roblox experience owned by Poco Studio.

Fighting & PvPENPvPFightingArena

[BETA]PUNCH'EM-OFF is a fighting-pvp experience created on 2025-11-08. It currently has 324 players online. The game has accumulated 519,694 lifetime visits and 795 favorites. User engagement metrics show a 91% like percentage. The description indicates high-speed PvP mechanics involving charging punches and launching opponents.

Description (written by the developer; not a statement by this register)

Charge your punch and send your opponents flying in this high-speed PvP battle! Charge your punch, time your attacks carefully, launch other players into the air, and be the last one standing! Controls: ⏳ Press and hold the punch button to charge your attack 👊 Release to dash forward and unleash a powerful punch 🚀 Use the high jump to escape danger or return to the arena 👍 Join the community and earn exclusive rewards!

Last updated by the developer 24 Aug 2026, 15:37 UTC.

624
playing (measured 24 Aug 2026, 21:50 UTC)
913,028
lifetime visits
93%
liked (3,082 👍 / 232 👎)
795
favourites (0.9 per 1k visits)
8 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

661,387726.562411 August 202624 August 2026
75 measurements spanning 14 days, net +558. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 75
Measured (UTC)PlayersChange
24 Aug 2026, 21:50624+85
24 Aug 2026, 20:50539-35
24 Aug 2026, 19:50574+27
24 Aug 2026, 18:50547-121
24 Aug 2026, 17:50668-125
24 Aug 2026, 16:50793-112
24 Aug 2026, 15:50905-101
24 Aug 2026, 14:501,006-178
24 Aug 2026, 13:501,184-15
24 Aug 2026, 12:501,199-38
24 Aug 2026, 11:501,237+169
24 Aug 2026, 10:501,068+105
24 Aug 2026, 09:50963+171
24 Aug 2026, 08:50792+54
24 Aug 2026, 07:50738+88
24 Aug 2026, 06:50650-53
24 Aug 2026, 05:50703-55
24 Aug 2026, 04:50758+58
24 Aug 2026, 03:50700-167
24 Aug 2026, 02:50867first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

91939215 August 202624 August 2026
75 measurements spanning 9 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 75
Measured (UTC)% likedChange
24 Aug 2026, 21:5093no change
24 Aug 2026, 20:5093no change
24 Aug 2026, 19:5093no change
24 Aug 2026, 18:5093no change
24 Aug 2026, 17:5093no change
24 Aug 2026, 16:5093no change
24 Aug 2026, 15:5093no change
24 Aug 2026, 14:5093no change
24 Aug 2026, 13:5093no change
24 Aug 2026, 12:5093no change
24 Aug 2026, 11:5093no change
24 Aug 2026, 10:5093no change
24 Aug 2026, 09:5093no change
24 Aug 2026, 08:5093no change
24 Aug 2026, 07:5093no change
24 Aug 2026, 06:5093no change
24 Aug 2026, 05:5093no change
24 Aug 2026, 04:5093no change
24 Aug 2026, 03:5093no change
24 Aug 2026, 02:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.