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Capture Anime!

Capture Anime!

A Roblox experience owned by NoNet.

RacingENanimeteam-buildingboss-fighting

Capture Anime! is a racing experience created on 2026-04-05. It has accumulated 1,273,520 lifetime visits and 45,448 favorites. Currently, 132 users are playing. The game holds a 98% like percentage.

Description (written by the developer; not a statement by this register)

⚓ Welcome to Capture Anime! 🔥 Capture and Train powerful Anime Characters, grow powerful teams, and take on tougher enemies as you progress the game. ❄️ 🎁 Capture Rare Anime Heroes to build a Strong Team 😈 Defeat bosses to Unlock New Areas 🚀 Upgrade and Train Your Team 🛡️Collect the Ultimate Team 🏆 Climb the Leaderboards 👍 Like & Favorite for more updates!

Last updated by the developer 30 Jun 2026, 07:20 UTC.

37
playing (measured 21 Aug 2026, 20:54 UTC)
1,301,949
lifetime visits
98%
liked (9,929 👍 / 251 👎)
47,332
favourites (36.4 per 1k visits)
5 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

37896310 August 2026 — 89 players21 August 2026 — 37 players10 August 202621 August 2026
2 measurements spanning 11 days, net -52. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 29–97 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5437-52
10 Aug 2026, 15:3489first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x XP
579 R$
2x Capture Luck
299 R$
2x Mutations Chance
249 R$
Void Skin
149 R$
VIP
149 R$
+200 Inventory Slots
149 R$
+100 Inventory Slots
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome572,937 · 100.0% win
Beginning · welcome558,867 · 100.0% win
Uncommon Hero · other374,250 · 98.0% win
Dash · other340,895 · 87.7% win
Ninja Trainer · other309,017 · 82.7% win
Playtime 10 Minutes · other297,540 · 82.6% win
Rank Up · progression276,169 · 76.2% win
Fruits · collection269,316 · 70.7% win
Lucky Wheel · other247,717 · 63.9% win
Training · progression216,274 · 61.8% win
T2 Potion · collection183,965 · 50.5% win
T1 Potion · collection163,002 · 44.5% win
Boss Grind · progression148,592 · 41.2% win
Playtime 30 Minutes · other140,128 · 41.1% win
Rare Hero · collection137,533 · 38.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked21 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:5198no change
21 Aug 2026, 20:5498no change
14 Aug 2026, 13:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.