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[🎄Pt. 2] Monkey Tag!

[🎄Pt. 2] Monkey Tag!

A Roblox experience owned by Minecart Studio.

MinigamesENinfectioncosmeticsgorilla tag

[🎄Pt. 2] Monkey Tag! is a minigame experience created on 2025-11-10. The game currently has 2 players online. It has accumulated 6,263,961 lifetime visits and 92,198 favorites. The experience holds an 87% like percentage.

Description (written by the developer; not a statement by this register)

Taggers will infect other monkeys. Run from the taggers to win the round! Spend rocks on new cosmetics to wear and show off! Join the group for daily rewards! Tags: gorilla tag, monkey, gorilla, tag, monkey tag, hide and seek, infection

Last updated by the developer 10 Mar 2026, 19:10 UTC.

2
playing (measured 10 Aug 2026, 17:36 UTC)
6,263,961
lifetime visits
87%
liked (4,243 👍 / 653 👎)
92,290
favourites (14.7 per 1k visits)
10 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:361first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Rocks
399 R$
[LIMITED] Sparkletime Santa
199 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome2,501,766 · 100.0% win
First Tag! · welcome1,544,321 · 31.9% win
First Win! · progression1,057,353 · 22.2% win
10 Wins! · progression126,495 · 1.9% win
100 Wins! · progression1,684 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked2 September 2026 — 87 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:4687no change
23 Aug 2026, 23:4587no change
13 Aug 2026, 23:3887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.