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The Caves

The Caves

A Roblox experience owned by Unikum Games.

HorrorENhorrorundergroundimmersive

The Caves is a horror experience created on 2025-11-14. It currently has 140 players. The game has 1,636,353 lifetime visits, 54,979 favorites, and a 68% like percentage.

Description (written by the developer; not a statement by this register)

A horror game where every step deeper counts down to the next payment. Before starting the game, we recommend: 🎧Headphones for a fully immersive experience.🎧 📷High graphics settings.📷 ⚙️Configure the game (in the lobby settings).⚙️ 🔭View information (in the lobby).🔭 If you find a bug or other problem, please report it to our server! Join our group to take part in future beta tests!

Last updated by the developer 17 Aug 2026, 18:07 UTC.

66
playing (measured 21 Aug 2026, 20:54 UTC)
1,665,855
lifetime visits
68%
liked (3,379 👍 / 1,594 👎)
56,926
favourites (34.2 per 1k visits)
14 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

66787211 August 2026 — 78 players21 August 2026 — 66 players11 August 202621 August 2026
2 measurements spanning 10 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–80 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5466-12
11 Aug 2026, 16:0078first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Night Vision Goggles
499 R$
Starter Pack
399 R$
Flashlight
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The beginning of survival · welcome778,328 · 100.0% win
Bad ending · other61,694 · 6.5% win
Good job! · other61,485 · 16.6% win
Barrier · other39,078 · 15.9% win
Oops · other28,957 · 7.5% win
1% · progression26,541 · 11.0% win
0,1% · other5,117 · 2.3% win
Unluck · other3,538 · 0.00% win
Good ending · progression3,458 · 1.4% win
0,01% · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6814 August 2026 — 68 % liked21 August 2026 — 68 % liked24 August 2026 — 68 % liked3 September 2026 — 68 % liked14 August 20263 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:4568no change
24 Aug 2026, 11:3768no change
21 Aug 2026, 20:5468no change
14 Aug 2026, 11:3668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.