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Elemental Incremental

Elemental Incremental

A Roblox experience owned by Endless Progression.

TycoonENincrementalclickerelemental

Elemental Incremental is a tycoon experience created on 2025-11-15. It has recorded 2,982,104 lifetime visits and 13,059 favorites. Currently, 40 users are playing. The game holds a 95% like percentage. The description notes early access status with bugs and changes expected. Premium offers a 5% luck bonus, while group membership provides a free auto-clicker.

Description (written by the developer; not a statement by this register)

Welcome to Elemental Incremental 🔥 This game is in early access, so expect bugs/ changes! ☁️ Click to get clouds ⬆️ Upgrade for faster progression 🌍 Unlock new worlds 💰 Premium get +5% Luck 🥰 Join the group for FREE Auto Clicker! 👍 Like and Favourite the game! 💖 Made by @TheDCraft

Last updated by the developer 29 Jun 2026, 14:35 UTC.

40
playing (measured 10 Aug 2026, 14:21 UTC)
2,982,104
lifetime visits
95%
liked (13,447 👍 / 782 👎)
13,136
favourites (4.4 per 1k visits)
15 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2148first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Awkening
399 R$
Infinite Storage
399 R$
2x Time
299 R$
2x Passive Luck
299 R$
More Totems
299 R$
2x Faster Time
249 R$
2x Solar Stars
199 R$
Longer Past Time
199 R$
2x Fish Luck
199 R$
2x Mossy Gems
199 R$
2x Fishing Speed
199 R$
2x Coral Growth Speed
129 R$
2x Tree Speed
129 R$
Auto Fire
39 R$
Auto Collect Water
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👋 You Joined! · welcome1,182,188 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:0195no change
14 Aug 2026, 06:0095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.