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[🙏] Faith Incremental

[🙏] Faith Incremental

A Roblox experience owned by Blinky Studios Official.

SimulatorENincrementalreligiousidle

[🙏] Faith Incremental is a simulator experience created on 2025-11-30. It has accumulated 10,479,413 lifetime visits and 154,553 favorites. Currently, 324 users are playing. The title holds a 98% like percentage. The game features prayer mechanics, ascension systems, and multiple areas including temples and the underworld. Server events and daily prize wheels are included.

Description (written by the developer; not a statement by this register)

🙏 Welcome to Faith Incremental ⛪ Pray to earn Faith 🔄 Ascend to unlock powerful multipliers 🌳 Progress through deep upgrade trees 📖 Collect multiple resources 👼 Earn cosmetics to show your devotion 💎 Roblox Premium members earn +10% Faith ⏰ Hourly Server Events ⚔️ Compete in server-wide challenges to earn Trial Points and bonus progression! 🎡 Daily Prize Wheel – free rewards every day 🏆 Leaderboards – climb higher as your Faith grows 🌍 Explore multiple areas & systems ⛪ Prayer Area 📖 Bibles ✨ Relics 👻 Souls 🏛️ Temples 😇 Paradise 😈 Underworld 👍 Like & Favorite to support development 🔔 Join our Group & Community for updates, codes, and events

Last updated by the developer 4 Sept 2026, 21:56 UTC.

349
playing (measured 5 Sept 2026, 05:50 UTC)
10,792,859
lifetime visits
98%
liked (190,925 👍 / 4,707 👎)
156,124
favourites (14.5 per 1k visits)
30 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

22938330634910 August 20265 September 2026
344 measurements spanning 26 days, net +39. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 206–406 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 344
Measured (UTC)PlayersChange
5 Sept 2026, 05:50349+30
5 Sept 2026, 04:50319+26
5 Sept 2026, 03:50293-33
5 Sept 2026, 02:50326+15
5 Sept 2026, 01:50311+4
5 Sept 2026, 00:50307-9
4 Sept 2026, 23:50316-16
4 Sept 2026, 22:50332-5
4 Sept 2026, 21:50337-13
4 Sept 2026, 20:50350+5
4 Sept 2026, 19:50345+19
4 Sept 2026, 18:50326-38
4 Sept 2026, 17:50364+13
4 Sept 2026, 16:50351-10
4 Sept 2026, 15:50361-5
4 Sept 2026, 14:50366-2
4 Sept 2026, 13:50368+19
4 Sept 2026, 12:50349+37
4 Sept 2026, 11:50312+15
4 Sept 2026, 10:50297first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5x Walkspeed
499 R$
Auto Spawn Elite Spirit
349 R$
2nd Display Tag
139 R$
2x Blessing Luck
99 R$
Auto Blessing Tools
99 R$
2x Trial Points
99 R$
2x Sigils
69 R$
2x Faith
59 R$
2x Souls
59 R$
2x Embers
59 R$
2x Ashes
59 R$
2x Relics
59 R$
2x Bibles
59 R$
3x Bible Collection Radius
25 R$
Auto Drain Spirits
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play Faith Incremental · welcome2,820,371 · 43.6% win
Divine Encounter · other1,592,899 · 44.4% win
Rising Light Aura · other6,508 · 0.20% win
Rusty Halo · other2,973 · 0.10% win
Surge Aura · other890 · 0.00% win
Ascendant Wings · collection492 · 0.00% win
Colossus Crown · collection423 · 0.10% win
Cinder Crown · other380 · 0.00% win
Bone Crown · collection364 · 0.00% win
Elite Companion · collection70 · 0.00% win
Judge Companion · other19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 20265 September 2026
345 measurements spanning 22 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 345
Measured (UTC)% likedChange
5 Sept 2026, 05:5098no change
5 Sept 2026, 04:5098no change
5 Sept 2026, 03:5098no change
5 Sept 2026, 02:5098no change
5 Sept 2026, 01:5098no change
5 Sept 2026, 00:5098no change
4 Sept 2026, 23:5098no change
4 Sept 2026, 22:5098no change
4 Sept 2026, 21:5098no change
4 Sept 2026, 20:5098no change
4 Sept 2026, 19:5098no change
4 Sept 2026, 18:5098no change
4 Sept 2026, 17:5098no change
4 Sept 2026, 16:5098no change
4 Sept 2026, 15:5098no change
4 Sept 2026, 14:5098no change
4 Sept 2026, 13:5098no change
4 Sept 2026, 12:5098no change
4 Sept 2026, 11:5098no change
4 Sept 2026, 10:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.