Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Dig Loot

Dig Loot

A Roblox experience owned by MC Dig Dev.

SimulatorENminingloot collectionprogression

Dig Loot is a simulator experience created on November 27, 2025. The game currently has 3 players online and has accumulated 1,479,075 lifetime visits. It holds 2,554 favorites and maintains a 90% like percentage. Players engage in digging for ores and strengthening weapons within the simulation.

Description (written by the developer; not a statement by this register)

Dig up dirt! Get Loot Chests and Ores! Become more powerful! [How to Play] ⛏️Dig out loads of ore and collect Loot! ⚔️ Equip weapon and strengthen it with ore! 🔦 Explore Deep → Find Rare Ores

Last updated by the developer 14 Jul 2026, 09:34 UTC.

3
playing (measured 10 Aug 2026, 18:50 UTC)
1,479,075
lifetime visits
89%
liked (2,521 👍 / 296 👎)
2,560
favourites (1.7 per 1k visits)
27 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ore X2
349 R$
Power X2
349 R$
Chest X2
249 R$
Speed X2
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

899089.514 August 2026 — 90 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:2189-1
14 Aug 2026, 12:2090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.