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Forsaken Combat Fighting

Forsaken Combat Fighting

A Roblox experience owned by BLOODLUST Studio..

Fighting & PvPENcombatremakemultiplayer

Forsaken Combat Fighting is a fighting-pvp experience created on 2025-11-30. It currently has 1089 players, 726077 lifetime visits, a 71% like percentage, and 1683 favorites.

Description (written by the developer; not a statement by this register)

! REMAKING ASSETS ! Owner : @bloodlustoffical Scripter : @sanspro (tell him about bugs!) In this game you can fight with your friends and have fun! Note : A Lot Of Bugs! THERE IS NO CODE FROM FC AT ALL. ALL CODE WAS MADE BY @sanspro Credits: Forsaken Dev Team: Hytoko, Basil, KeyAfterKey, Dexune, Exedious, GameAreJust4Fun, TiredTunes... Extra credits : forsaken : sandbox (Doombringer) NOTE TO FORSAKEN DEVS AND EVERYONE ELSE : we hope you guys dont decide to DMCA this game , if you would want any of your assets removed please tell us(@sanspro or @bloodlustoffical) Tags : Forsaken Combat , Bettersaken , Mistaken , Forgotten , Forsaken: Ashlands , Abyssion , Eternal Destination , Steal a mango and dont fall , Last:Memories , Forsaken Combat fighting , Battleground , TSB , JJS , brainrot

Last updated by the developer 5 Sept 2026, 09:29 UTC.

2,781
playing (measured 5 Sept 2026, 12:50 UTC)
2,620,307
lifetime visits
68%
liked (2,797 👍 / 1,328 👎)
4,654
favourites (1.8 per 1k visits)
30 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3792,7811,58010 August 20265 September 2026
351 measurements spanning 26 days, net +2,308. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 19–3,141 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 351
Measured (UTC)PlayersChange
5 Sept 2026, 12:502,781+355
5 Sept 2026, 11:502,426+203
5 Sept 2026, 10:502,223+364
5 Sept 2026, 09:501,859-34
5 Sept 2026, 08:501,893-1
5 Sept 2026, 07:501,894+78
5 Sept 2026, 06:501,816-6
5 Sept 2026, 05:501,822-79
5 Sept 2026, 04:501,901-133
5 Sept 2026, 03:502,034-111
5 Sept 2026, 02:502,145+7
5 Sept 2026, 01:502,138+95
5 Sept 2026, 00:502,043-3
4 Sept 2026, 23:502,046+49
4 Sept 2026, 22:501,997+69
4 Sept 2026, 21:501,928-14
4 Sept 2026, 20:501,942-32
4 Sept 2026, 19:501,974-71
4 Sept 2026, 18:502,045-61
4 Sept 2026, 17:502,106first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

tang tang noli sahur br br patamim
666 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

68727015 August 20265 September 2026
353 measurements spanning 22 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–73 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 353
Measured (UTC)% likedChange
5 Sept 2026, 12:5068no change
5 Sept 2026, 11:5068no change
5 Sept 2026, 10:5068no change
5 Sept 2026, 09:5068no change
5 Sept 2026, 08:5068no change
5 Sept 2026, 07:5068no change
5 Sept 2026, 06:5068no change
5 Sept 2026, 05:5068no change
5 Sept 2026, 04:5068no change
5 Sept 2026, 03:5068no change
5 Sept 2026, 02:5068no change
5 Sept 2026, 01:5068no change
5 Sept 2026, 00:5068no change
4 Sept 2026, 23:5068no change
4 Sept 2026, 22:5068no change
4 Sept 2026, 21:5068no change
4 Sept 2026, 20:5068no change
4 Sept 2026, 19:5068no change
4 Sept 2026, 18:5068no change
4 Sept 2026, 17:5068first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.