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Forsaken Combat Fighting

Forsaken Combat Fighting

A Roblox experience owned by BLOODLUST Studio..

Fighting & PvPENcombatremakemultiplayer

Forsaken Combat Fighting is a fighting-pvp experience created on 2025-11-30. It currently has 4,387 players online. The game has accumulated 12,944,159 lifetime visits and 16,220 favorites. User engagement metrics show a 65% like percentage. The experience is categorized under the fighting-pvp genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

! REMAKING ASSETS ! Owner : @bloodlustoffical Scripter : @sanspro (tell him about bugs!) In this game you can fight with your friends and have fun! Note : A Lot Of Bugs! THERE IS NO CODE FROM FC AT ALL. ALL CODE WAS MADE BY @sanspro Credits: Forsaken Dev Team: Hytoko, Basil, KeyAfterKey, Dexune, Exedious, GameAreJust4Fun, TiredTunes... Extra credits : forsaken : sandbox (Doombringer) NOTE TO FORSAKEN DEVS AND EVERYONE ELSE : we hope you guys dont decide to DMCA this game , if you would want any of your assets removed please tell us(@sanspro or @bloodlustoffical) Tags : Forsaken Combat , Bettersaken , Mistaken , Forgotten , Forsaken: Ashlands , Abyssion , Eternal Destination , Steal a mango and dont fall , Last:Memories , Forsaken Combat fighting , Battleground , TSB , JJS , brainrot

Last updated by the developer 26 Oct 2026, 17:29 UTC.

2,483
playing (measured 27 Oct 2026, 03:50 UTC)
14,183,749
lifetime visits
65%
liked (6,801 👍 / 3,679 👎)
16,220
favourites (1.1 per 1k visits)
30 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,1577,4644,310.52,4836 October 202627 October 2026
500 measurements spanning 21 days, net +1,246. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 211–8,410 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
27 Oct 2026, 03:502,483-478
27 Oct 2026, 02:502,961-648
27 Oct 2026, 01:503,609-533
27 Oct 2026, 00:504,142+80
26 Oct 2026, 23:504,062-147
26 Oct 2026, 22:504,209+302
26 Oct 2026, 21:503,907+59
26 Oct 2026, 20:503,848+152
26 Oct 2026, 19:503,696-28
26 Oct 2026, 18:503,724-78
26 Oct 2026, 17:503,802+70
26 Oct 2026, 16:503,732-231
26 Oct 2026, 15:503,963-65
26 Oct 2026, 14:504,028-417
26 Oct 2026, 13:504,445+135
26 Oct 2026, 12:504,310+233
26 Oct 2026, 11:504,077+432
26 Oct 2026, 10:503,645+275
26 Oct 2026, 09:503,370+140
26 Oct 2026, 08:503,230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Egg · collection15,452 · 0.30% win
Meet The Owner · social3,121 · 0.00% win
secret · secret0 · 0.00% win
The Strongest - 50 Killstreak · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

637267.56515 August 202627 October 2026
1578 measurements spanning 73 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–73 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1578
Measured (UTC)% likedChange
27 Oct 2026, 03:5065no change
27 Oct 2026, 02:5065no change
27 Oct 2026, 01:5065no change
27 Oct 2026, 00:5065no change
26 Oct 2026, 23:5065no change
26 Oct 2026, 22:5065no change
26 Oct 2026, 21:5065no change
26 Oct 2026, 20:5065no change
26 Oct 2026, 19:5065no change
26 Oct 2026, 18:5065no change
26 Oct 2026, 17:5065no change
26 Oct 2026, 16:5065no change
26 Oct 2026, 15:5065no change
26 Oct 2026, 14:5065no change
26 Oct 2026, 13:5065no change
26 Oct 2026, 12:5065no change
26 Oct 2026, 11:5065no change
26 Oct 2026, 10:5065no change
26 Oct 2026, 09:5065no change
26 Oct 2026, 08:5065first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.