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FALL : B67 TV Tower Roleplay

FALL : B67 TV Tower Roleplay

A Roblox experience owned by Keeping It Simple.

SurvivalENsurvivalclimbingroleplay

FALL : B67 TV Tower Roleplay is a survival experience created on 2025-12-12. It has accumulated 3,488,222 lifetime visits and 12,702 favorites. Currently, 73 players are active. The title holds an 89% like percentage. The game focuses on climbing and escaping a tower with realistic fall damage mechanics.

Description (written by the developer; not a statement by this register)

FALL : B67 TV Tower Roleplay Inspired by a story of two friends, one giant tower, and a very bad situation… now it’s your turn to survive! 🧗 Can you survive the climb… and make it back down? ⚠️ Watch out for unstable ladders and sudden falls. 💥 Real fall damage — the higher the fall, the harder it hurts. 🩸 Unrealistic blood FX toggle — turn unrealistic blood effects ON/OFF in game menu for your comfort. 🚁 Like the game and join our group to get your own helicopter! Tags FALL B67 TV Tower Tower Climb Survival Escape Roleplay Hunter Becky Dan Fall Movie Fall 2 Deadpoint Fall 3

Last updated by the developer 8 Aug 2026, 21:12 UTC.

73
playing (measured 10 Aug 2026, 14:06 UTC)
3,488,222
lifetime visits
89%
liked (6,013 👍 / 769 👎)
13,964
favourites (4.0 per 1k visits)
12 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0667first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Neon Parachute
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,170,992 · 100.0% win
First Stepper! · welcome764,751 · 76.7% win
Rookie Climber! · progression275,717 · 28.2% win
Rescued! · progression258,178 · 26.2% win
Tower Trainee! · welcome136,030 · 13.8% win
Height Hunter! · other80,312 · 9.2% win
1 Hour Of Playtime! · other56,605 · 7.1% win
Sky Strider! · other52,754 · 6.0% win
Summit Seeker! · progression36,829 · 3.6% win
Peak Pro! · progression26,823 · 3.1% win
Cloud Conqueror! · progression20,197 · 2.3% win
Apex Veteran! · progression15,750 · 1.3% win
2 Hours Of Playtime! · other13,923 · 1.6% win
Tower Champion! · progression12,428 · 1.4% win
3 Hours Of Playtime! · other5,140 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:4889no change
24 Aug 2026, 04:4889no change
14 Aug 2026, 04:4789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.