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Brainrot Red Light Green Light

Brainrot Red Light Green Light

A Roblox experience owned by Crazay Minds.

MinigamesENRed Light Green LightBrainrotIdle/Offline Earnings

Brainrot Red Light Green Light is a minigame experience created on December 12, 2025. The game has accumulated 3,113,056 lifetime visits and currently has 8 players online. It holds 212,472 favorites and maintains a 70% like percentage. The experience features mechanics involving sneaking, collecting items, and offline earnings.

Description (written by the developer; not a statement by this register)

Welcome to Brainrot Red Light Green Light! How to Play: - Sneak in and take Brainrots when the light is Green 🚦 - Don't move when the lights are red 🔴 - Stay alive and collect many Brainrots ⚡ - Upgrade your Brainrots and get more cash 💸 - Trade or gift your characters with friends and grow together 🎁 Shhh… Don’t wake the Brainrots 🤫 Your Brainrots earn cash OFFLINE 💤 Like the game and join the group for FREE Reward 👍

Last updated by the developer 9 Mar 2026, 12:00 UTC.

8
playing (measured 10 Aug 2026, 14:00 UTC)
3,113,056
lifetime visits
70%
liked (1,498 👍 / 655 👎)
213,213
favourites (68.5 per 1k visits)
12 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:009first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet [OP] 🌈
349 R$
Auto Collect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome... 🚦 · welcome1,444,621 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:3670no change
24 Aug 2026, 05:3470no change
14 Aug 2026, 05:3470first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.