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[✨] Dig to Defend

[✨] Dig to Defend

A Roblox experience owned by Dig to Defend.

Tower defenseENtower defenseminingsurvival

[✨] Dig to Defend is a tower-defense experience created on 2025-12-12. The game has accumulated 5,062,101 lifetime visits and 11,009 favorites. Currently, one user is playing. The experience holds a 93% like percentage. Players dig for ores, forge equipment, hire troops, and defend against enemy waves.

Description (written by the developer; not a statement by this register)

Dig to Defend 🏰 • ⛏️ Dig for rare ores — go deeper for better luck • ⚒️ Forge powerful swords and armor • 🛡️ Hire your troops and strengthen your defense • ⚔️ Survive endless enemy waves UPDATE 6: Castle Rebirth 2! New Ores! New Shovel! Can you create the most powerful army? Join the community server to post feedback + bug reports!!

Last updated by the developer 9 Aug 2026, 19:20 UTC.

1
playing (measured 10 Aug 2026, 14:33 UTC)
5,062,101
lifetime visits
93%
liked (24,210 👍 / 1,892 👎)
11,032
favourites (2.2 per 1k visits)
12 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:331first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grimspade Shovel
499 R$
Aethernox Shovel!
399 R$
Double Cash!
119 R$
Double Luck!
99 R$
Skip Spinning
49 R$
3x Wave Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

✨ Dig to Defend · other2,306,524 · 50.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:3393no change
24 Aug 2026, 01:3193no change
14 Aug 2026, 01:3093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.