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[UPD] 🤪Super Epic Crazy Tag

[UPD] 🤪Super Epic Crazy Tag

A Roblox experience owned by Pengo Blue.

MinigamesENtagpower-upssurvival

[UPD] 🤪Super Epic Crazy Tag is a minigames experience on Roblox, created in 2025, with over 37.1 million lifetime visits. It records 358 playing now, a like rating of 80%, over 1 million favourites.

Description (written by the developer; not a statement by this register)

⚠️ The game is still in its early stages! Expect bugs and frequent shutdowns ⚠️ 🎉 Welcome to Super Epic Crazy Tag! 🎉 Run, jump, and use your powers! Do everything it takes to evade the chasers until the time runs out! 💰 Earn Coins by playing, tagging, and surviving! 💥 Buy cool skills to use on other players! 👍 Thumbs Up & Favorite for more updates, maps, and items! Can you become the fastest, sneakiest runner in the game? 🏃‍♂️🔥

Last updated by the developer 30 May 2026, 02:51 UTC.

530
playing (measured 26 Oct 2026, 11:50 UTC)
37,950,550
lifetime visits
80%
liked (21,854 👍 / 5,388 👎)
1,024,621
favourites (27.0 per 1k visits)
14 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1277774525305 October 202626 October 2026
500 measurements spanning 21 days, net +248. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–875 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 11:50530+95
26 Oct 2026, 10:50435+50
26 Oct 2026, 09:50385+83
26 Oct 2026, 08:50302-2
26 Oct 2026, 07:50304+30
26 Oct 2026, 06:50274-58
26 Oct 2026, 05:50332-53
26 Oct 2026, 04:50385+3
26 Oct 2026, 03:50382+29
26 Oct 2026, 02:50353-42
26 Oct 2026, 01:50395+3
26 Oct 2026, 00:50392+78
25 Oct 2026, 23:50314-59
25 Oct 2026, 22:50373+71
25 Oct 2026, 21:50302-7
25 Oct 2026, 20:50309-13
25 Oct 2026, 19:50322-1
25 Oct 2026, 18:50323-44
25 Oct 2026, 17:50367+45
25 Oct 2026, 16:50322first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Super Epic Crazy Tag! · other5,252,792 · 58.0% win
Tag! · other3,586,392 · 40.8% win
Survived · progression2,948,279 · 37.2% win
Parkour! · progression1,952,961 · 24.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

808180.521 August 202626 October 2026
1569 measurements spanning 66 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1569
Measured (UTC)% likedChange
26 Oct 2026, 11:5080no change
26 Oct 2026, 10:5080no change
26 Oct 2026, 09:5080no change
26 Oct 2026, 08:5080no change
26 Oct 2026, 07:5080no change
26 Oct 2026, 06:5080no change
26 Oct 2026, 05:5080no change
26 Oct 2026, 04:5080no change
26 Oct 2026, 03:5080no change
26 Oct 2026, 02:5080no change
26 Oct 2026, 01:5080no change
26 Oct 2026, 00:5080no change
25 Oct 2026, 23:5080no change
25 Oct 2026, 22:5080no change
25 Oct 2026, 21:5080no change
25 Oct 2026, 20:5080no change
25 Oct 2026, 19:5080no change
25 Oct 2026, 18:5080no change
25 Oct 2026, 17:5080no change
25 Oct 2026, 16:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.