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[UPD] 🤪Super Epic Crazy Tag

[UPD] 🤪Super Epic Crazy Tag

A Roblox experience owned by Pengo Blue.

MinigamesENtagpower-upssurvival

[UPD] 🤪Super Epic Crazy Tag is a minigame created on 2025-12-14. It currently has 2,062 players. The experience has 30,269,132 lifetime visits, an 81% like percentage, and 847,865 favorites.

Description (written by the developer; not a statement by this register)

⚠️ The game is still in its early stages! Expect bugs and frequent shutdowns ⚠️ 🎉 Welcome to Super Epic Crazy Tag! 🎉 Run, jump, and use your powers! Do everything it takes to evade the chasers until the time runs out! 💰 Earn Coins by playing, tagging, and surviving! 💥 Buy cool skills to use on other players! 👍 Thumbs Up & Favorite for more updates, maps, and items! Can you become the fastest, sneakiest runner in the game? 🏃‍♂️🔥

Last updated by the developer 30 May 2026, 02:51 UTC.

1,259
playing (measured 25 Aug 2026, 04:50 UTC)
32,059,812
lifetime visits
81%
liked (19,786 👍 / 4,692 👎)
901,454
favourites (28.1 per 1k visits)
14 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9502,2141,5821,25910 August 202625 August 2026
82 measurements spanning 15 days, net -955. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 760–2,404 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 82
Measured (UTC)PlayersChange
25 Aug 2026, 04:501,259-5
25 Aug 2026, 03:501,264-93
25 Aug 2026, 02:501,357-77
25 Aug 2026, 01:501,434+34
25 Aug 2026, 00:501,400+100
24 Aug 2026, 23:501,300+222
24 Aug 2026, 22:501,078+68
24 Aug 2026, 21:501,010+51
24 Aug 2026, 20:50959+9
24 Aug 2026, 19:50950-65
24 Aug 2026, 18:501,015+28
24 Aug 2026, 17:50987-97
24 Aug 2026, 16:501,084-154
24 Aug 2026, 15:501,238-256
24 Aug 2026, 14:501,494-135
24 Aug 2026, 13:501,629+73
24 Aug 2026, 12:501,556+142
24 Aug 2026, 11:501,414+165
24 Aug 2026, 10:501,249-71
24 Aug 2026, 09:501,320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Super Epic Crazy Tag! · other4,123,811 · 96.3% win
Tag! · other2,798,133 · 67.3% win
Survived · progression2,284,403 · 53.2% win
Parkour! · progression1,503,102 · 37.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8121 August 202625 August 2026
82 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 82
Measured (UTC)% likedChange
25 Aug 2026, 04:5081no change
25 Aug 2026, 03:5081no change
25 Aug 2026, 02:5081no change
25 Aug 2026, 01:5081no change
25 Aug 2026, 00:5081no change
24 Aug 2026, 23:5081no change
24 Aug 2026, 22:5081no change
24 Aug 2026, 21:5081no change
24 Aug 2026, 20:5081no change
24 Aug 2026, 19:5081no change
24 Aug 2026, 18:5081no change
24 Aug 2026, 17:5081no change
24 Aug 2026, 16:5081no change
24 Aug 2026, 15:5081no change
24 Aug 2026, 14:5081no change
24 Aug 2026, 13:5081no change
24 Aug 2026, 12:5081no change
24 Aug 2026, 11:5081no change
24 Aug 2026, 10:5081no change
24 Aug 2026, 09:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.