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✨Baddie Tag

✨Baddie Tag

A Roblox experience owned by Blue Collar Devs.

MinigamesENtagbaddie aestheticability-based chase

✨Baddie Tag is a minigame experience created on 2026-02-16. It currently has 231 players online and 9,349,076 lifetime visits. The game holds 17,963 favorites with a 69% like percentage. Players collect characters and use abilities to compete on leaderboards.

Description (written by the developer; not a statement by this register)

Baddie Tag 🏃‍♀️ Dash, dodge, and dominate! Are you fast enough to be the ultimate Baddie? Collect Baddies: Unlock tons of unique characters! 👗 Power Up: Use crazy Abilities to escape or catch runners! ⚡ Rank Up: Show everyone who’s boss on the leaderboard. 🏆 ABILITIES: PC🖥️ -> press Q Console 🎮 -> press 'R1' Tablet📱 -> press the ability button. 👍 LIKE and ⭐ FAVORITE for new updates and Baddies!

Last updated by the developer 31 Aug 2026, 13:17 UTC.

93
playing (measured 3 Sept 2026, 19:50 UTC)
9,951,388
lifetime visits
68%
liked (8,566 👍 / 4,002 👎)
21,988
favourites (2.2 per 1k visits)
16 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

93334213.510 August 20263 September 2026
310 measurements spanning 24 days, net -141. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–370 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 310
Measured (UTC)PlayersChange
3 Sept 2026, 19:5093-21
3 Sept 2026, 18:50114-17
3 Sept 2026, 17:50131-30
3 Sept 2026, 16:50161+13
3 Sept 2026, 15:50148-32
3 Sept 2026, 14:50180-15
3 Sept 2026, 13:50195-5
3 Sept 2026, 12:50200+25
3 Sept 2026, 11:50175+19
3 Sept 2026, 07:50156+38
3 Sept 2026, 06:50118-11
3 Sept 2026, 05:50129-17
3 Sept 2026, 04:50146+24
3 Sept 2026, 03:50122-47
3 Sept 2026, 02:50169-19
3 Sept 2026, 01:50188+2
3 Sept 2026, 00:50186-1
2 Sept 2026, 23:50187-1
2 Sept 2026, 22:50188+6
2 Sept 2026, 21:50182first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Ability Reload
499 R$
2x Cash
349 R$
3x Votes
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

686968.513 August 202622 October 2026
315 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 315
Measured (UTC)% likedChange
22 Oct 2026, 21:0268no change
12 Oct 2026, 21:0168no change
2 Oct 2026, 21:0068no change
22 Sept 2026, 20:5368no change
12 Sept 2026, 20:5368no change
3 Sept 2026, 19:5068no change
3 Sept 2026, 18:5068no change
3 Sept 2026, 17:5068no change
3 Sept 2026, 16:5068no change
3 Sept 2026, 15:5068no change
3 Sept 2026, 14:5068no change
3 Sept 2026, 13:5068no change
3 Sept 2026, 12:5068no change
3 Sept 2026, 11:5068no change
3 Sept 2026, 07:5068no change
3 Sept 2026, 06:5068no change
3 Sept 2026, 05:5068no change
3 Sept 2026, 04:5068no change
3 Sept 2026, 03:5068no change
3 Sept 2026, 02:5068first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.