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[🎲] Speed by RNG

[🎲] Speed by RNG

A Roblox experience owned by OP Nation - Jhoan459.

TycoonESRNG mechanicsSpeed runningIncremental progression

[🎲] Speed by RNG is a tycoon experience created on 2025-12-16. The game has accumulated 3,397,576 lifetime visits and 16,583 favorites. Currently, 188 users are playing. The title holds a 98% like percentage. These metrics define the experience's current standing within the Roblox platform data index.

Description (written by the developer; not a statement by this register)

Velocidad por RNG ✨ Gira los dados 🎲 y siente cómo tu velocidad aumenta con cada giro. La suerte decide... ¿obtendrás un pequeño impulso 💨 o una aceleración masiva 🚀? Consigue multiplicadores 🔥 para ir más y más rápido. Renace 🔄 para llevar tu velocidad al siguiente nivel. Gana carreras 🏁 y demuestra que nadie puede atraparte ⚡. ¿Estás listo para correr de verdad? Únete y deja a todos atrás 👑

Last updated by the developer 3 Aug 2026, 19:02 UTC.

82
playing (measured 22 Aug 2026, 00:50 UTC)
3,510,646
lifetime visits
98%
liked (91,210 👍 / 2,329 👎)
17,757
favourites (5.1 per 1k visits)
16 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

82119100.510 August 2026 — 106 players21 August 2026 — 119 players21 August 2026 — 104 players21 August 2026 — 107 players21 August 2026 — 113 players22 August 2026 — 82 players10 August 202622 August 2026
6 measurements spanning 11 days, net -24. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–125 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 00:5082-31
21 Aug 2026, 23:50113+6
21 Aug 2026, 22:50107+3
21 Aug 2026, 21:50104-15
21 Aug 2026, 20:54119+13
10 Aug 2026, 14:07106first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Wins (Permanent)
149 R$
Fast Roll (OP)
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,930,220 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked21 August 2026 — 98 % liked21 August 2026 — 98 % liked21 August 2026 — 98 % liked21 August 2026 — 98 % liked22 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked14 August 20263 September 2026
8 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:0498no change
24 Aug 2026, 05:0498no change
22 Aug 2026, 00:5098no change
21 Aug 2026, 23:5098no change
21 Aug 2026, 22:5098no change
21 Aug 2026, 21:5098no change
21 Aug 2026, 20:5498no change
14 Aug 2026, 05:0398first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.