🌴 Find The KPOP Idol [2438]
A Roblox experience owned by GTS Entertainment.
ObbyENK-popCollectionHidden Object
🌴 Find The KPOP Idol [2438] is an obby experience created on 2025-12-17. It has accumulated 3,206,715 lifetime visits and 100,755 favorites. Currently, 53 users are playing. The game holds an 89% like percentage. Players find, collect, and trade KPOP idols across the map.
Description (written by the developer; not a statement by this register)
🎤 FIND, COLLECT, and TRADE KPOP Idols! 💵 YOUR IDOLS NOW MAKE MONEY OFFLINE! ✨ Find hidden idols across the map 💎 Explore, solve challenges, and earn cash with your friends 📖 Track your progress and find rare and exclusive idols 🌟 Tons of idols to collect, with new exclusive idols added regularly! ⚠️ Not all exclusives are easy to obtain! RARITY is part of the challenge! 👍 Like the game & join the group for updates! 💻 Available on all devices.
Last updated by the developer 10 Aug 2026, 08:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:20 | 70 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 05:30 | 88 | no change |
| 24 Aug 2026, 05:23 | 88 | -1 |
| 14 Aug 2026, 05:22 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.