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🌴 Find The KPOP Idol [2438]

🌴 Find The KPOP Idol [2438]

A Roblox experience owned by GTS Entertainment.

ObbyENK-popCollectionHidden Object

🌴 Find The KPOP Idol [2438] is an obby experience created on 2025-12-17. It has accumulated 3,206,715 lifetime visits and 100,755 favorites. Currently, 53 users are playing. The game holds an 89% like percentage. Players find, collect, and trade KPOP idols across the map.

Description (written by the developer; not a statement by this register)

🎤 FIND, COLLECT, and TRADE KPOP Idols! 💵 YOUR IDOLS NOW MAKE MONEY OFFLINE! ✨ Find hidden idols across the map 💎 Explore, solve challenges, and earn cash with your friends 📖 Track your progress and find rare and exclusive idols 🌟 Tons of idols to collect, with new exclusive idols added regularly! ⚠️ Not all exclusives are easy to obtain! RARITY is part of the challenge! 👍 Like the game & join the group for updates! 💻 Available on all devices.

Last updated by the developer 10 Aug 2026, 08:06 UTC.

53
playing (measured 10 Aug 2026, 14:20 UTC)
3,206,715
lifetime visits
88%
liked (5,393 👍 / 738 👎)
104,946
favourites (32.7 per 1k visits)
17 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
5,499 R$
Magic Carpet
399 R$
Fusion Coil
199 R$
Slapper
99 R$
Grapple Hook
99 R$
Gravity Coil
99 R$
Speed Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Find the KPOP Idol! · welcome1,276,152 · 100.0% win
10 Idols · collection360,938 · 59.3% win
Exclusive Idol · other74,939 · 8.3% win
50 Idols · collection69,214 · 4.9% win
Divine Idol · other19,331 · 0.60% win
100 Idols · collection16,083 · 0.80% win
Vending Machine · other9,794 · 0.50% win
Locked Secret Idol · secret9,571 · 0.20% win
200 Idols · collection5,921 · 0.30% win
300 Idols · collection3,713 · 0.20% win
Be Mine · other588 · 0.00% win
Bunny · collection567 · 0.00% win
Warm · other408 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

888988.514 August 2026 — 89 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:3088no change
24 Aug 2026, 05:2388-1
14 Aug 2026, 05:2289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.