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[SKIN CREATOR REWORK! 🛠️] Custom Forsaken Creator

[SKIN CREATOR REWORK! 🛠️] Custom Forsaken Creator

A Roblox experience owned by Custom Forsaken Creator Community!.

Sandbox & buildingENcharacter creatorfangameUGC

Custom Forsaken Creator is a sandbox-building experience created on 2025-12-24. The game records 5,363,553 lifetime visits and currently has 543 players. It holds 15,801 favorites and maintains a 60% like percentage. The experience is described as a Forsaken fangame utilizing the Aeternus engine with heavy UGC reliance.

Description (written by the developer; not a statement by this register)

welcome to Custom Forsaken Creator! A forsaken fangame that let's you create your own things like skins and characters! Have fun and read the description! forsaken fangame created under the aeternus engine, this game is heavily ugc reliant. some important info below DON'T ask why i'm still updating this. forsaken devs if you want to take this game down i understand, but do know that this game is not adding anymore forsaken characters from the game. nor unreleased ones, and that the game is non-profit community driven now. asset credits gos to forsaken team and xoaterz some animations and vfx for character creator taken from jjs (most likely to be removed) nooo los dont blame yourself nooo

Last updated by the developer 21 Aug 2026, 15:53 UTC.

2
playing (measured 21 Aug 2026, 20:54 UTC)
5,562,162
lifetime visits
60%
liked (4,583 👍 / 3,107 👎)
18,970
favourites (3.4 per 1k visits)
24 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

269634910 August 2026 — 696 players21 August 2026 — 2 players10 August 202621 August 2026
2 measurements spanning 11 days, net -694. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:542-694
10 Aug 2026, 23:37696first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You joined! · welcome1,068,834 · 30.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6014 August 2026 — 60 % liked21 August 2026 — 60 % liked24 August 2026 — 60 % liked3 September 2026 — 60 % liked14 August 20263 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:2360no change
24 Aug 2026, 01:2260no change
21 Aug 2026, 20:5460no change
14 Aug 2026, 01:2160first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.