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[UPD!] 🗣️ +1 Shout Per Click!

[UPD!] 🗣️ +1 Shout Per Click!

A Roblox experience owned by Peakest Hub.

Clicker & idleENclickerincrementalleaderboard

[UPD!] 🗣️ +1 Shout Per Click! is a clicker-idle Roblox experience created on 2026-02-01. The game has recorded 566,758 lifetime visits and 55,671 favorites. It holds a 94% like percentage. Currently, zero users are playing. The description outlines mechanics involving clicking for shouts, unlocking megaphones, equipping audios, rebirthing for multipliers, and climbing leaderboards.

Description (written by the developer; not a statement by this register)

Welcome to +1 Shout Per Click 🚶 Click and gain Shout. Every move helps grow your voice! 👥 Unlock a new Megaphone every few levels. Each Megaphone gives you a boost, helping you gain even more Shout as you progress. ⭐ Equip Audios to earn more Shout with every Click and level up faster. 🔓 Push through locked gates and discover exciting new areas to explore. 🔁 Rebirth to earn huge multipliers and progress even faster. 🤖 Enable Auto Wins and keep collecting rewards while you play. 🏆 Climb the leaderboards and become the loudest in the game. Gain Shout, level up, unlock more Megaphones, and build the biggest Shout possible. Can you reach the top and become the ultimate shouter? 📢 New Updates Every Week! 🚀

Last updated by the developer 22 Sept 2026, 17:58 UTC.

0
playing (measured 8 Oct 2026, 00:30 UTC)
566,758
lifetime visits
93%
liked (2,113 👍 / 147 👎)
56,642
favourites (99.9 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

012 August 2026 — 0 players8 October 2026 — 0 players12 August 20268 October 2026
2 measurements spanning 57 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Oct 2026, 00:300no change
12 Aug 2026, 07:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Evil Megaphone! [OP]
449 R$
Galaxy Megaphone! [OP]
379 R$
Hacker Megaphone! [OP]
349 R$
Rainbow Trail! [OP]
349 R$
Black Trail! [OP]
288 R$
Divine Megaphone! [OP]
229 R$
Yellow Trail! [OP]
144 R$
Cyborg Megaphone! [OP]
119 R$
ULTRA OP PACK!
89 R$
SUPER PACK!
79 R$
King Megaphone! [OP]
79 R$
Green Trail! [OP]
72 R$
Rich Megaphone! [OP]
39 R$
Pink Trail! [OP]
36 R$
Purple Trail! [OP]
30 R$
Old Megaphone! [OP]
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

939493.514 August 2026 — 94 % liked24 August 2026 — 94 % liked14 September 2026 — 94 % liked24 September 2026 — 94 % liked4 October 2026 — 94 % liked24 October 2026 — 93 % liked14 August 202624 October 2026
6 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:3693-1
4 Oct 2026, 01:3594no change
24 Sept 2026, 01:3194no change
14 Sept 2026, 00:0094no change
24 Aug 2026, 22:0394no change
14 Aug 2026, 21:5294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.