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Hood Wars

Hood Wars

A Roblox experience owned by Lego Gun Games.

ShooterENPvPClass-basedStreet/Gang

Hood Wars is a shooter experience created on 2025-12-26. It currently has 56 players. The game has accumulated 3,066,371 lifetime visits. It holds a 90% like percentage. Users have added 55,011 favorites to the experience.

Description (written by the developer; not a statement by this register)

BECOME A LEGEND OF THE HOOD in Hood Wars!! Choose a class, jump into fast paced PvP, hit a lick to collect accessories, and sell them for cash. Outplay everyone and prove you run the streets. CODES: Find codes in our social links! This is a work of fiction. Any resemblance to actual persons, living or dead, or actual events is purely coincidental. 🎮CONTROLS: Shoot - LCLICK [PC], R2 [CONSOLE] Aim - RCLICK [PC], L2 [CONSOLE] Reload - R [PC], X [CONSOLE] Sneak - LSHIFT [PC], B [CONSOLE] Mouse Lock - LCTRL [PC] Emote - T [PC], DPadDown [CONSOLE] 💛LIKE, FAVORITE, and JOIN the group for REWARDS!

Last updated by the developer 8 Aug 2026, 02:49 UTC.

56
playing (measured 10 Aug 2026, 15:06 UTC)
3,066,371
lifetime visits
90%
liked (10,528 👍 / 1,135 👎)
56,126
favourites (18.3 per 1k visits)
26 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0641first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Motorcycle
499 R$
VIP
399 R$
Triggerman
399 R$
More Accessories
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome793,411 · 69.5% win
10 Kills · other89,531 · 8.5% win
50 Kills · progression27,781 · 2.8% win
100 Kills · progression15,133 · 0.90% win
500 Kills · progression2,367 · 0.40% win
1,000 Kills · progression783 · 0.00% win
5,000 Kills · progression34 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:4890no change
24 Aug 2026, 05:4790no change
14 Aug 2026, 05:4790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.