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[💸] Push Stuff to Get RICH!

[💸] Push Stuff to Get RICH!

A Roblox experience owned by PX Simulators.

SimulatorENpushing mechanicspet hatchingoffline reward scam

[💸] Push Stuff to Get RICH! is a simulator experience created on 2025-12-26. It has accumulated 1,102,525 lifetime visits and 85,145 favorites. The game holds an 86% like percentage. Currently, zero users are playing. The description indicates mechanics involving pushing items, training strength, unlocking worlds, and hatching pets.

Description (written by the developer; not a statement by this register)

Earn CASH by pushing ITEMS off the MAP! 🚧 Push items off the map to earn money 💪 Train to become strong enough to push heavy items 🌲Unlock new worlds 🥚 Open Eggs to hatch amazing pets 💵Premium users get 50% Cash boost! 💸 Pushes Items OFFLINE! Join daily to claim 💸 💻 Available on ALL platforms 👥 Join the group for an exclusive reward!

Last updated by the developer 22 Jul 2026, 12:51 UTC.

0
playing (measured 10 Aug 2026, 15:22 UTC)
1,102,525
lifetime visits
86%
liked (2,642 👍 / 438 👎)
85,173
favourites (77.3 per 1k visits)
26 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4x Lucky
99 R$
4x Strong
79 R$
+3 Pets
49 R$
2x Lucky
45 R$
2x Strong
39 R$
3x Hatch
35 R$
VIP
29 R$
Auto rebirth
10 R$
Instant Hatch
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reached world 2! · progression277,040 · 57.1% win
Rebirthed! · progression158,728 · 68.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:4886no change
14 Aug 2026, 14:4786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.