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Hot Dog Cart [HORROR]

Hot Dog Cart [HORROR]

A Roblox experience owned by ChainLemonade Studios.

HorrorENhorrorjob simulatormultiplayer

Hot Dog Cart [HORROR] is a horror experience created on 2025-12-29. It has 4,116,979 lifetime visits and 10,742 favorites. Currently, 122 players are active. The title holds a 79% like percentage. The game supports both multiplayer and solo modes within its horror genre classification.

Description (written by the developer; not a statement by this register)

🌭 Congratulations! You've been hired! 🌭 Welcome on your first night shift job at your New York City HOT DOG cart! 🔥The Job Is Simple: • Keep the grill hot • Serve hot dogs to the customers • Survive in the city that never sleeps! NYC! Oh.. And one more thing... 😨 📜 Take A Look At The "Rules" If You Want To Make It Through Your First Night Shift.. ❌ Every Mistake Will Force The Inspector To Punish You... 🤔 Do You Have What It Takes To Make It In The Big Apple? • This game supports multiplayer AND solo! 💰Check out the items inside the shop to troll your friends

Last updated by the developer 18 Jul 2026, 19:46 UTC.

80
playing (measured 21 Aug 2026, 20:54 UTC)
4,273,348
lifetime visits
79%
liked (1,853 👍 / 486 👎)
11,175
favourites (2.6 per 1k visits)
29 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8010391.510 August 2026 — 103 players21 August 2026 — 80 players10 August 202621 August 2026
2 measurements spanning 11 days, net -23. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–106 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5480-23
10 Aug 2026, 14:01103first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jumpscare Everyone (Infinite)
149 R$
Big Lobby
149 R$
Infinite Revives
149 R$
Faster Movement
89 R$
Extra Life
75 R$
Pet
59 R$
Flashlight
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ending 4 · progression244,076 · 18.9% win
Ending 3 · progression119,172 · 9.1% win
Ending 6 · progression786 · 0.00% win
Ending 1 · progression767 · 0.00% win
Ending 5 · progression296 · 0.00% win
Ending 2 · progression150 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7914 August 2026 — 79 % liked21 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:3279no change
21 Aug 2026, 20:5479no change
14 Aug 2026, 03:3279first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.