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Prop Hunt For Brainrots!

Prop Hunt For Brainrots!

A Roblox experience owned by xFrozen x Cube.

RoleplayENProp HuntBrainrot MemesTycoon/Simulator

Prop Hunt For Brainrots! is a roleplay experience created on 2025-12-29. The game has accumulated 3,023,442 lifetime visits and holds 12,276 favorites. Currently, 18 players are active. The title maintains a 94% positive rating based on user feedback metrics.

Description (written by the developer; not a statement by this register)

Welcome to Prop Hunt For Brainrots!! UPDATES EVERY SATURDAY! 🕵️ Go inside the house and morph into a prop! ⏰ Wait until the guard goes into his room! 🏃 Run back to your base before they catch you! 💸 Collect Brainrots To Earn Cash! 💤 Your Brainrots earns Cash offline! PREMIUM PLAYERS GET +10% Cash Tags: Brainrot, Brainrot Memes, Memes, Cute , Monsters, Friends, Fun, Speed, Fast, Collect, Pets, Rainbow, Colorful, Rebirth, Stars, Raiding , Friends, Simulator , Tycoon , Lucky Block

Last updated by the developer 30 Apr 2026, 14:58 UTC.

18
playing (measured 10 Aug 2026, 14:48 UTC)
3,023,442
lifetime visits
94%
liked (4,544 👍 / 291 👎)
12,549
favourites (4.2 per 1k visits)
29 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4813first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Hunter
799 R$
x2 Cash Gains
395 R$
x2 Lucky Block Luck
195 R$
VIP
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,516,853 · 100.0% win
OP Reward Quest · other75,062 · 15.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 05:5394no change
3 Oct 2026, 05:5394no change
23 Sept 2026, 05:5294no change
13 Sept 2026, 05:5294no change
3 Sept 2026, 05:5194no change
24 Aug 2026, 05:5094no change
14 Aug 2026, 05:4994first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.