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[🔮SACRIFICE] Dice Rolling Incremental! 🎲

[🔮SACRIFICE] Dice Rolling Incremental! 🎲

A Roblox experience owned by Logical StudiosTM.

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SACRIFICE Dice Rolling Incremental is a simulator experience created on January 2, 2026. The game has accumulated 2,554,261 lifetime visits and 5,624 favorites. Currently, four users are playing. The title holds a 90% like percentage. It features dice rolling mechanics, rarity chasing, and prestige layers within the simulator genre.

Description (written by the developer; not a statement by this register)

🎲 Welcome to Dice Rolling Incremental! 🎲 Use code "Release" for free rewards! ✨ WILL YOU MASTER THE ROLL? ✨ 🎲 Roll Dice – Unlock powerful variants with every roll 🍀 Chase Rarities – Discover stronger and rarer dice variants ⬆️ Level Up – Earn Stars as you progress ⚡ Reset Layers – Prestige and beyond for massive multipliers 🏆 Leaderboards – Compete and prove your dominance 📌 Join the Group & Community Server for updates, fixes, and codes! 💖 All made by yours truly.

Last updated by the developer 9 Aug 2026, 05:36 UTC.

4
playing (measured 10 Aug 2026, 14:46 UTC)
2,554,261
lifetime visits
90%
liked (5,101 👍 / 591 👎)
5,592
favourites (2.2 per 1k visits)
2 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rune Master
399 R$
MVP
399 R$
Rarity Master
399 R$
Glyph Hunter
399 R$
Triple XP
249 R$
Double Essence
249 R$
Double Coins
199 R$
VIP
149 R$
Lucky
99 R$
Quick Roll
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:1890no change
14 Aug 2026, 07:1790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.