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[👹DUNGEON!] Immortality Incremental

[👹DUNGEON!] Immortality Incremental

A Roblox experience owned by Immortality Incremental.

SimulatorENincrementalcultivationleaderboards

Immortality Incremental is a simulator experience created on January 18, 2026. It has accumulated 28,015,110 lifetime visits and 247,645 favorites. Currently, 2,055 users are playing. The game holds a 98% like percentage. These metrics define its current performance and engagement levels within the Roblox platform.

Description (written by the developer; not a statement by this register)

🔥 Welcome to Immortality Incremental! 🔥 Use Code "RELEASE" for free Potions 🍀 Breakthrough – Cultivate and scale the realms ⚡ Reset Layers – Sacrifice progress for strong boosts 🔮 Open Marks – Discover extra enhancements 🏆 Leaderboards – Leave your mark Exclusive Rewards Await: 📌 Join the Group – Unlock Follower Rewards 📌 Like & Favorite the game - Activate insane boosts 📌 Join Our Community Server – Redeem secret codes ✨ WILL YOU TRANSCEND THE HEAVENS? ✨

Last updated by the developer 22 Aug 2026, 17:43 UTC.

2,041
playing (measured 24 Aug 2026, 10:50 UTC)
29,178,072
lifetime visits
98%
liked (110,307 👍 / 1,743 👎)
253,524
favourites (8.7 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,3202,9002,1102,04110 August 202624 August 2026
64 measurements spanning 14 days, net +721. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,083–3,137 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 64
Measured (UTC)PlayersChange
24 Aug 2026, 10:502,041+48
24 Aug 2026, 09:501,993+62
24 Aug 2026, 08:501,931+69
24 Aug 2026, 07:501,862+60
24 Aug 2026, 06:501,802+4
24 Aug 2026, 05:501,798-30
24 Aug 2026, 04:501,828-16
24 Aug 2026, 03:501,844-42
24 Aug 2026, 02:501,886-27
24 Aug 2026, 01:501,913-47
24 Aug 2026, 00:501,960-21
23 Aug 2026, 23:501,981-80
23 Aug 2026, 22:502,061-78
23 Aug 2026, 21:502,139-90
23 Aug 2026, 20:502,229-67
23 Aug 2026, 19:502,296-31
23 Aug 2026, 18:502,327-47
23 Aug 2026, 17:502,374+22
23 Aug 2026, 16:502,352+18
23 Aug 2026, 15:502,334first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mark Clone
409 R$
MVP
349 R$
Stats Surge
329 R$
Mark Bulk
249 R$
VIP
219 R$
Mark Speed
219 R$
Mark Luck
179 R$
Auto Roll
109 R$
Luck
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9821 August 202624 August 2026
64 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 64
Measured (UTC)% likedChange
24 Aug 2026, 10:5098no change
24 Aug 2026, 09:5098no change
24 Aug 2026, 08:5098no change
24 Aug 2026, 07:5098no change
24 Aug 2026, 06:5098no change
24 Aug 2026, 05:5098no change
24 Aug 2026, 04:5098no change
24 Aug 2026, 03:5098no change
24 Aug 2026, 02:5098no change
24 Aug 2026, 01:5098no change
24 Aug 2026, 00:5098no change
23 Aug 2026, 23:5098no change
23 Aug 2026, 22:5098no change
23 Aug 2026, 21:5098no change
23 Aug 2026, 20:5098no change
23 Aug 2026, 19:5098no change
23 Aug 2026, 18:5098no change
23 Aug 2026, 17:5098no change
23 Aug 2026, 16:5098no change
23 Aug 2026, 15:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.