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Shoot or Die

Shoot or Die

A Roblox experience owned by Gheller Shot.

ShooterENbattle royaleminigamepvp

Shoot or Die is a shooter experience created on 2026-01-03. It currently has 449 players. The game has 57,785,323 lifetime visits, a 91% like percentage, and 119,778 favorites.

Description (written by the developer; not a statement by this register)

🔫 SHOOT OR DIE ⚡ 20 Players. 1 Gun. Can you get it first? Dash to the center and grab the weapon! But be careful—in this game, if you miss your shot, you lose! 🔥 BE THE FASTEST: Race your friends to grab the gun. 🎯 NEVER MISS: You have limited bullets. If you miss, you explode! ✨ LEVEL UP: Gain Cash to get exclusive gun skins. 🏆 Can you survive the scramble and be the last one standing? CONTROLS: DASH - Q / L1 GRAB / SHOOT - Left Click / Tap Screen / R2 LAY DOWN - C/ Button B/Button O Tags: minigame, fun, pvp, multiplayer, gun, easy, obby, simulator, mobile, pc, xbox

Last updated by the developer 27 Jun 2026, 21:23 UTC.

99
playing (measured 9 Sept 2026, 06:50 UTC)
59,726,729
lifetime visits
91%
liked (198,527 👍 / 19,116 👎)
129,333
favourites (2.2 per 1k visits)
3 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9984147010 August 20269 September 2026
441 measurements spanning 30 days, net -410. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 441
Measured (UTC)PlayersChange
9 Sept 2026, 06:5099-7
9 Sept 2026, 05:50106-19
9 Sept 2026, 04:50125-72
9 Sept 2026, 03:50197-93
9 Sept 2026, 02:50290-40
9 Sept 2026, 01:50330+6
9 Sept 2026, 00:50324-109
8 Sept 2026, 23:50433+39
8 Sept 2026, 22:50394+71
8 Sept 2026, 21:50323-22
8 Sept 2026, 20:50345+28
8 Sept 2026, 19:50317-20
8 Sept 2026, 18:50337-22
8 Sept 2026, 17:50359+77
8 Sept 2026, 16:50282+7
8 Sept 2026, 15:50275-75
8 Sept 2026, 14:50350+21
8 Sept 2026, 13:50329+30
8 Sept 2026, 12:50299+15
8 Sept 2026, 11:50284first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
399 R$
2x Luck
199 R$
2x Cash
149 R$
Skip Animations
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

T · other23,533,273 · 100.0% win
O · other23,529,804 · 100.0% win
H · other23,525,294 · 100.0% win
S · other23,522,049 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9121 August 202622 October 2026
447 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 447
Measured (UTC)% likedChange
22 Oct 2026, 14:1991no change
12 Oct 2026, 14:1791no change
2 Oct 2026, 14:1691no change
22 Sept 2026, 14:0991no change
12 Sept 2026, 14:0691no change
9 Sept 2026, 06:5091no change
9 Sept 2026, 05:5091no change
9 Sept 2026, 04:5091no change
9 Sept 2026, 03:5091no change
9 Sept 2026, 02:5091no change
9 Sept 2026, 01:5091no change
9 Sept 2026, 00:5091no change
8 Sept 2026, 23:5091no change
8 Sept 2026, 22:5091no change
8 Sept 2026, 21:5091no change
8 Sept 2026, 20:5091no change
8 Sept 2026, 19:5091no change
8 Sept 2026, 18:5091no change
8 Sept 2026, 17:5091no change
8 Sept 2026, 16:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.