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[V8] +1 Jump Evolve Tower

[V8] +1 Jump Evolve Tower

A Roblox experience owned by Be Diao III.

ObbyENtower climbevolution mechanicanime theme

[V8] +1 Jump Evolve Tower is an obby experience created on 2026-01-04. It currently has 2034 players and 94,131,196 lifetime visits. The game holds a 76% like percentage and 80,631 favorites. Updates include a new Goku evolve, additional floors, shoes, boosts, and a Pet Trait feature.

Description (written by the developer; not a statement by this register)

Update V8: - New evolve: Goku - New floor, new shoes, new boosts - New feature: Pet Trait How to play: 🦵 Each jump makes you jump even higher 🧬 Evolve yourself to unlock multi-jumps 🗼 Climb higher to unlock a variety of abilities Tags: obby, fun, simulator, platform

Last updated by the developer 10 Oct 2026, 10:01 UTC.

514
playing (measured 26 Oct 2026, 10:50 UTC)
102,782,040
lifetime visits
76%
liked (14,334 👍 / 4,533 👎)
91,960
favourites (0.9 per 1k visits)
4 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2431,296769.55145 October 202626 October 2026
500 measurements spanning 21 days, net -241. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–1,454 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 10:50514+115
26 Oct 2026, 09:50399+32
26 Oct 2026, 08:50367+45
26 Oct 2026, 07:50322-3
26 Oct 2026, 06:50325-15
26 Oct 2026, 05:50340-13
26 Oct 2026, 04:50353-38
26 Oct 2026, 03:50391-33
26 Oct 2026, 02:50424-27
26 Oct 2026, 01:50451-33
26 Oct 2026, 00:50484+20
25 Oct 2026, 23:50464-138
25 Oct 2026, 22:50602-66
25 Oct 2026, 21:50668-30
25 Oct 2026, 20:50698-75
25 Oct 2026, 19:50773-151
25 Oct 2026, 18:50924-15
25 Oct 2026, 17:50939+35
25 Oct 2026, 16:50904+15
25 Oct 2026, 15:50889first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Roll
349 R$
Triple Open Eggs
345 R$
Diamond x2
339 R$
Gold x2
299 R$
Win x2
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1000M · other88,303 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7621 August 202626 October 2026
1566 measurements spanning 66 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1566
Measured (UTC)% likedChange
26 Oct 2026, 10:5076no change
26 Oct 2026, 09:5076no change
26 Oct 2026, 08:5076no change
26 Oct 2026, 07:5076no change
26 Oct 2026, 06:5076no change
26 Oct 2026, 05:5076no change
26 Oct 2026, 04:5076no change
26 Oct 2026, 03:5076no change
26 Oct 2026, 02:5076no change
26 Oct 2026, 01:5076no change
26 Oct 2026, 00:5076no change
25 Oct 2026, 23:5076no change
25 Oct 2026, 22:5076no change
25 Oct 2026, 21:5076no change
25 Oct 2026, 20:5076no change
25 Oct 2026, 19:5076no change
25 Oct 2026, 18:5076no change
25 Oct 2026, 17:5076no change
25 Oct 2026, 16:5076no change
25 Oct 2026, 15:5076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.