Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
100 Players Inside KPop Demon Hunters

100 Players Inside KPop Demon Hunters

A Roblox experience owned by Brain Trip Studio.

ObbyENKPopObbyHeight mechanic

100 Players Inside KPop Demon Hunters is an obby experience created on 2026-01-06. The game has accumulated 1,184,112 lifetime visits and 1,804 favorites. Currently, zero players are active. The title has a 57% like percentage. The description indicates gameplay involves jumping into KPop idols across four levels to increase height.

Description (written by the developer; not a statement by this register)

💥 Welcome to KPop Demon Hunters jumping concert! 🤝 100 players help each other to jump into KPop idols! 🏆 Complete 4 levels and unlock the high jump! 📏 Each passing KPop idol increases your height!

Last updated by the developer 31 Mar 2026, 17:28 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
1,184,112
lifetime visits
59%
liked (228 👍 / 157 👎)
3,489
favourites (2.9 per 1k visits)
6 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:021first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gold Drone
449 R$
Jetpack
199 R$
Grapple Hook
175 R$
Freeze Gun
149 R$
Trampoline
119 R$
Fusion Coil
119 R$
Gravity Coil
99 R$
Speed Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

57595814 August 2026 — 57 % liked24 August 2026 — 57 % liked3 September 2026 — 59 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:2059+2
24 Aug 2026, 14:1557no change
14 Aug 2026, 14:0857first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.