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100 Players Enter KPop Demon Hunters

100 Players Enter KPop Demon Hunters

A Roblox experience owned by Locked In Jumps.

RoleplayENKPopDemon HuntersCo-op

100 Players Enter KPop Demon Hunters is a roleplay experience from 2026 with over 1.4 million lifetime visits. It records 74 playing now, a like rating of 86%, 4,168 favourites.

Description (written by the developer; not a statement by this register)

👋 Welcome to 100 Players Enter KPop Demon Hunters! 🎭 Play as your favorite KPop Demon Hunters like Rumi, Mira, and Zoey! 👫 Team up with 100 friends and jump to reach the end and meet the KPop Demon Hunters characters! 💸 Upgrade your stats to get further! 👍 Like the game to support the developers!

Last updated by the developer 9 Jun 2026, 00:21 UTC.

74
playing (measured 23 Aug 2026, 02:50 UTC)
1,434,909
lifetime visits
86%
liked (795 👍 / 128 👎)
4,220
favourites (2.9 per 1k visits)
7 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

74963518.510 August 2026 — 963 players21 August 2026 — 141 players21 August 2026 — 133 players21 August 2026 — 138 players21 August 2026 — 183 players22 August 2026 — 325 players22 August 2026 — 318 players22 August 2026 — 338 players22 August 2026 — 312 players22 August 2026 — 296 players22 August 2026 — 284 players22 August 2026 — 288 players22 August 2026 — 270 players22 August 2026 — 348 players22 August 2026 — 370 players22 August 2026 — 343 players22 August 2026 — 382 players22 August 2026 — 437 players22 August 2026 — 535 players22 August 2026 — 532 players22 August 2026 — 352 players22 August 2026 — 346 players22 August 2026 — 349 players22 August 2026 — 297 players22 August 2026 — 297 players22 August 2026 — 263 players22 August 2026 — 250 players22 August 2026 — 301 players22 August 2026 — 288 players23 August 2026 — 216 players23 August 2026 — 119 players23 August 2026 — 74 players10 August 202623 August 2026
32 measurements spanning 12 days, net -889. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 32
Measured (UTC)PlayersChange
23 Aug 2026, 02:5074-45
23 Aug 2026, 01:50119-97
23 Aug 2026, 00:50216-72
22 Aug 2026, 23:50288-13
22 Aug 2026, 22:50301+51
22 Aug 2026, 21:50250-13
22 Aug 2026, 20:50263-34
22 Aug 2026, 19:50297no change
22 Aug 2026, 18:50297-52
22 Aug 2026, 17:50349+3
22 Aug 2026, 16:50346-6
22 Aug 2026, 15:50352-180
22 Aug 2026, 14:50532-3
22 Aug 2026, 13:50535+98
22 Aug 2026, 12:50437+55
22 Aug 2026, 11:50382+39
22 Aug 2026, 10:50343-27
22 Aug 2026, 09:50370+22
22 Aug 2026, 08:50348+78
22 Aug 2026, 07:50270first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
749 R$
Sword
399 R$
Slap Hand
199 R$
Gravity Coil
149 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

868786.514 August 2026 — 86 % liked21 August 2026 — 86 % liked21 August 2026 — 86 % liked21 August 2026 — 86 % liked21 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked22 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked23 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked13 September 2026 — 87 % liked23 September 2026 — 86 % liked3 October 2026 — 86 % liked13 October 2026 — 86 % liked23 October 2026 — 86 % liked14 August 202623 October 2026
39 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 39
Measured (UTC)% likedChange
23 Oct 2026, 18:4986no change
13 Oct 2026, 18:4986no change
3 Oct 2026, 18:4986no change
23 Sept 2026, 18:4886-1
13 Sept 2026, 18:4887+1
3 Sept 2026, 18:4686no change
24 Aug 2026, 18:4686no change
23 Aug 2026, 02:5086no change
23 Aug 2026, 01:5086no change
23 Aug 2026, 00:5086no change
22 Aug 2026, 23:5086no change
22 Aug 2026, 22:5086no change
22 Aug 2026, 21:5086no change
22 Aug 2026, 20:5086no change
22 Aug 2026, 19:5086no change
22 Aug 2026, 18:5086no change
22 Aug 2026, 17:5086no change
22 Aug 2026, 16:5086no change
22 Aug 2026, 15:5086no change
22 Aug 2026, 14:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.