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I HATE BRAINROT

I HATE BRAINROT

A Roblox experience owned by Badass Experiences.

SurvivalENsurvivalzombie apocalypsealpha build

I HATE BRAINROT is a survival experience created on 2026-01-10. It has 1,310 concurrent players, 60,542,990 lifetime visits, a 93% like percentage, and 153,624 favorites.

Description (written by the developer; not a statement by this register)

BRAINROTS HAVE DESTROYED THE PLANET. YOU ARE THE FINAL RESISTANCE. FIND THE SOURCE AND DESTROY IT. ⚠️ ENTER FACILITY 67 🧬 ASSEMBLE THE ULTIMATE WEAPON 🎁 FIND EPIC LOOT 💥 DESTROY ALL THE BRAINROTS 💀 HOW LONG WILL YOU SURVIVE? GAME TRAILER BY @SCAREMOUCH [ALPHA 4.5]

Last updated by the developer 12 Oct 2026, 19:36 UTC.

222
playing (measured 26 Oct 2026, 17:50 UTC)
64,854,935
lifetime visits
93%
liked (146,875 👍 / 11,709 👎)
167,673
favourites (2.6 per 1k visits)
10 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1049925482225 October 202626 October 2026
500 measurements spanning 21 days, net -159. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 17:50222+24
26 Oct 2026, 16:50198+42
26 Oct 2026, 15:50156-13
26 Oct 2026, 14:50169-47
26 Oct 2026, 13:50216+48
26 Oct 2026, 12:50168+11
26 Oct 2026, 11:50157-13
26 Oct 2026, 10:50170+33
26 Oct 2026, 09:50137-39
26 Oct 2026, 08:50176+41
26 Oct 2026, 07:50135+3
26 Oct 2026, 06:50132-7
26 Oct 2026, 05:50139+4
26 Oct 2026, 04:50135-46
26 Oct 2026, 03:50181-5
26 Oct 2026, 02:50186-31
26 Oct 2026, 01:50217-72
26 Oct 2026, 00:50289no change
25 Oct 2026, 23:50289+12
25 Oct 2026, 22:50277first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

SAVED!!! · other1,483,277 · 8.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 202626 October 2026
1573 measurements spanning 66 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1573
Measured (UTC)% likedChange
26 Oct 2026, 17:5093no change
26 Oct 2026, 16:5093no change
26 Oct 2026, 15:5093no change
26 Oct 2026, 14:5093no change
26 Oct 2026, 13:5093no change
26 Oct 2026, 12:5093no change
26 Oct 2026, 11:5093no change
26 Oct 2026, 10:5093no change
26 Oct 2026, 09:5093no change
26 Oct 2026, 08:5093no change
26 Oct 2026, 07:5093no change
26 Oct 2026, 06:5093no change
26 Oct 2026, 05:5093no change
26 Oct 2026, 04:5093no change
26 Oct 2026, 03:5093no change
26 Oct 2026, 02:5093no change
26 Oct 2026, 01:5093no change
26 Oct 2026, 00:5093no change
25 Oct 2026, 23:5093no change
25 Oct 2026, 22:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.