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I HATE BRAINROT

I HATE BRAINROT

A Roblox experience owned by Badass Experiences.

SurvivalENsurvivalzombie apocalypsealpha build

I HATE BRAINROT is a survival experience created on 2026-01-10. It has 1,310 concurrent players, 60,542,990 lifetime visits, a 93% like percentage, and 153,624 favorites.

Description (written by the developer; not a statement by this register)

BRAINROTS HAVE DESTROYED THE PLANET. YOU ARE THE FINAL RESISTANCE. FIND THE SOURCE AND DESTROY IT. ⚠️ ENTER FACILITY 67 🧬 ASSEMBLE THE ULTIMATE WEAPON 🎁 FIND EPIC LOOT 💥 DESTROY ALL THE BRAINROTS 💀 HOW LONG WILL YOU SURVIVE? GAME TRAILER BY @SCAREMOUCH [ALPHA 4.5]

Last updated by the developer 30 Aug 2026, 23:13 UTC.

501
playing (measured 3 Sept 2026, 23:50 UTC)
62,277,523
lifetime visits
93%
liked (142,615 👍 / 11,291 👎)
159,898
favourites (2.6 per 1k visits)
10 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2391,362800.550110 August 20263 September 2026
314 measurements spanning 24 days, net -861. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–1,530 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 314
Measured (UTC)PlayersChange
3 Sept 2026, 23:50501-2
3 Sept 2026, 22:50503-21
3 Sept 2026, 21:50524+41
3 Sept 2026, 20:50483+31
3 Sept 2026, 19:50452-28
3 Sept 2026, 18:50480-85
3 Sept 2026, 17:50565+58
3 Sept 2026, 16:50507-27
3 Sept 2026, 15:50534-36
3 Sept 2026, 14:50570-4
3 Sept 2026, 13:50574+80
3 Sept 2026, 12:50494+60
3 Sept 2026, 11:50434+165
3 Sept 2026, 07:50269+11
3 Sept 2026, 06:50258+19
3 Sept 2026, 05:50239-7
3 Sept 2026, 04:50246-46
3 Sept 2026, 03:50292-12
3 Sept 2026, 02:50304-69
3 Sept 2026, 01:50373first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

SAVED!!! · other1,421,112 · 10.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 20263 September 2026
311 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 311
Measured (UTC)% likedChange
3 Sept 2026, 23:5093no change
3 Sept 2026, 22:5093no change
3 Sept 2026, 21:5093no change
3 Sept 2026, 20:5093no change
3 Sept 2026, 19:5093no change
3 Sept 2026, 18:5093no change
3 Sept 2026, 17:5093no change
3 Sept 2026, 16:5093no change
3 Sept 2026, 15:5093no change
3 Sept 2026, 14:5093no change
3 Sept 2026, 13:5093no change
3 Sept 2026, 12:5093no change
3 Sept 2026, 11:5093no change
3 Sept 2026, 07:5093no change
3 Sept 2026, 06:5093no change
3 Sept 2026, 05:5093no change
3 Sept 2026, 04:5093no change
3 Sept 2026, 03:5093no change
3 Sept 2026, 02:5093no change
3 Sept 2026, 01:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.