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[UPD] +1 Speed To Save Brainrots

[UPD] +1 Speed To Save Brainrots

A Roblox experience owned by LineGames.

TycoonENbrainrot memeidle/incrementalspeed run

[UPD] +1 Speed To Save Brainrots is a tycoon experience created on 2026-01-11. The game has recorded 4,017,946 lifetime visits and 299,597 favorites. Currently, two users are playing. The title holds a 96% like percentage. The description outlines mechanics involving speed upgrades, brainrot collection, and offline earnings.

Description (written by the developer; not a statement by this register)

Welcome to +1 Speed To Save Brainrots!👟 Run fast and grab Brainrots! 🏃 Complete the stages to find better Brainrots ⚡ Stay alive and collect more Brainrots! ❤️ Upgrade your Brainrots and get more money! 💸 Upgrade your base to unlock more slots and place extra Brainrots! 🔨 Your Brainrots earn cash OFFLINE! 💤 Like the game and join the group for FREE SPEED!👍

Last updated by the developer 6 Aug 2026, 15:57 UTC.

2
playing (measured 10 Aug 2026, 14:08 UTC)
4,017,946
lifetime visits
96%
liked (17,198 👍 / 720 👎)
301,608
favourites (75.1 per 1k visits)
11 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:081first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[👑] VIP
199 R$
Double Cash
99 R$
[🧲] Auto Collect
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 03:3196no change
3 Oct 2026, 03:3096no change
23 Sept 2026, 03:2396no change
13 Sept 2026, 03:2396no change
3 Sept 2026, 03:2196no change
24 Aug 2026, 03:2096no change
14 Aug 2026, 03:1996first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.