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Run For Lucky Blocks!

Run For Lucky Blocks!

A Roblox experience owned by Speedy Cart Games.

TycoonENidleobstacle avoidancebrainrot meme

Run For Lucky Blocks! is a tycoon experience created on 2026-02-25. It has recorded 5,731,646 lifetime visits and 501,860 favorites. The game currently has 1 player online. It holds a 93% like percentage. The description mentions collecting lucky blocks, upgrading brainrots, and offline earnings.

Description (written by the developer; not a statement by this register)

Welcome to Run For Lucky Blocks! 🏃 Run fast. Get stronger. Don’t fall. Collect Lucky Blocks to earn cash 💨 Use money to buy more speed 🏃‍♂️ The floor disappears — keep running or fall! 🧱 Outrun the blocks and reach new areas 🌎 Upgrade Brainrots to increase income 💸 Upgrade your base to unlock more slots 🏗️ Your Brainrots earn cash OFFLINE! 💤 Like the game and join the group for FREE EPIC BRAINROT! 👍

Last updated by the developer 9 May 2026, 00:52 UTC.

1
playing (measured 10 Aug 2026, 15:04 UTC)
5,731,646
lifetime visits
93%
liked (10,090 👍 / 800 👎)
501,998
favourites (87.6 per 1k visits)
25 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:043first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:3393no change
14 Aug 2026, 00:3393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.