Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
+1 Strength Poppy Playtime

+1 Strength Poppy Playtime

A Roblox experience owned by +1 Member Group.

SimulatorENgym simulatorincrementalpoppy playtime

+1 Strength Poppy Playtime is a simulator experience created on 2026-01-15. It has accumulated 4,659,507 lifetime visits and 152,898 favorites. Currently, 47 users are playing. The experience holds an 87% like percentage. It is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to +1 Strength Poppy Playtime 💪 Every weight you lift makes you stronger! 🏋️ Train to unlock new characters 🥊 Fight with friends! ⭐ Good luck! and become the STRONGEST in the server. 👍 Like for more Updates! Inspired by Poppy playtime game [MOB Entertainment] All credits to mob entertainment. Contact us if there's any issues. Credits: Owners: bodezix & rodezix Scripting: ElkinQB Tags: poppy playtime, strength, incremental simulator, simulator, gym, gym simulator, strength simulator, poppy, playtime, strong, strongest

Last updated by the developer 23 Jul 2026, 04:44 UTC.

47
playing (measured 10 Aug 2026, 14:37 UTC)
4,659,507
lifetime visits
87%
liked (3,090 👍 / 474 👎)
153,830
favourites (33.0 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3712first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Morph
199 R$
Starter Pack
149 R$
x2 Click Speed
99 R$
Bubba Bubbaphant Morph
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,325,070 · 100.0% win
Reach 5k Strength · progression671,011 · 44.8% win
Reach 10k Strength · progression417,525 · 29.2% win
Reach 50k Strength · progression110,086 · 11.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:1587no change
14 Aug 2026, 02:0887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.