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⚡ Become the Fastest Anime

⚡ Become the Fastest Anime

A Roblox experience owned by Gift Games Studios.

SimulatorENanimespeedmultiplier

⚡ Become the Fastest Anime is a simulator experience created on 2026-01-18. It has accumulated 7,502,462 lifetime visits and 577,266 favorites. Currently, 45 users are playing. The game holds a 97% like percentage. Players train to gain speed and race others.

Description (written by the developer; not a statement by this register)

⚡ Welcome to Become the Fastest Anime! 👟Every step makes you faster 💪Train on treadmills or run across the map to gain speed 🔥 Unlock powerful multipliers 👥Race with friends 🌍Become the FASTEST on the server 🚀But be careful… one misstep and you’ll be back at the start 👍 Like the game and join the group

Last updated by the developer 25 Jan 2026, 04:25 UTC.

45
playing (measured 10 Aug 2026, 14:03 UTC)
7,502,462
lifetime visits
97%
liked (9,490 👍 / 288 👎)
583,901
favourites (77.8 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0337first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy Treadmill! (x25 Steps)
999 R$
Galaxy Trail!
399 R$
Diamond Treadmill! (x9 Steps)
299 R$
Rainbow Trail!
249 R$
Red Trail!
139 R$
Golden Treadmill! (x3 Steps)
59 R$
Purple Trail!
59 R$
Blue Trail!
29 R$
Green Trail!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,234,247 · 100.0% win
First Rebirth! · progression767,324 · 36.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:2297no change
23 Aug 2026, 22:2197no change
13 Aug 2026, 22:2197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.