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My Mining Brainrots

My Mining Brainrots

A Roblox experience owned by Brainrot Games 67.

TycoonENidlebrainrothatching

My Mining Brainrots is a tycoon experience created on 2026-01-20. It currently has 24 players online. The game has accumulated 34,831,240 lifetime visits. It holds a 99% like percentage and has 60,221 favorites.

Description (written by the developer; not a statement by this register)

💤BRAINROTS MINE AND EARN MONEY WHILE YOU SLEEP! 🤑 📦 HATCH BRAINROTS FROM COMMON TO EXOTIC! 💎 BRAINROTS MINE & SELL GEMS FOR MONEY! 🥚 MINE FOR BETTER EGGS & UPGRADE YOUR BASE! 🎮 AVAILABLE ON MOBILE, CONSOLE, & PC! 🔥 LIKE GAME & JOIN GROUP FOR EXCLUSIVE PERKS!

Last updated by the developer 13 Feb 2026, 22:58 UTC.

24
playing (measured 10 Aug 2026, 14:01 UTC)
34,831,240
lifetime visits
99%
liked (206,200 👍 / 3,126 👎)
60,318
favourites (1.7 per 1k visits)
20 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0115first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Thunder Hammer.png
995 R$
2x Hatch Speed
199 R$
Duck Pickaxe
199 R$
Super Egg Luck
149 R$
VIP
99 R$
Egg Luck
49 R$
OP Starter Pack
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

My Mining Brainrots · collection15,360,987 · 100.0% win
N · other15,357,756 · 100.0% win
I · other15,354,805 · 100.0% win
A · other15,352,635 · 100.0% win
R · other15,350,740 · 100.0% win
B · other15,348,836 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9923 August 2026 — 99 % liked2 September 2026 — 99 % liked12 September 2026 — 99 % liked22 September 2026 — 99 % liked2 October 2026 — 99 % liked12 October 2026 — 99 % liked22 October 2026 — 99 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:2399no change
12 Oct 2026, 15:2299no change
2 Oct 2026, 15:2199no change
22 Sept 2026, 15:2099no change
12 Sept 2026, 15:1999no change
2 Sept 2026, 15:1699no change
23 Aug 2026, 15:0499first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.