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Climb Yomiko Tower

Climb Yomiko Tower

A Roblox experience owned by Speedometer Games.

HorrorENhorrorobstacle coursechase

Climb Yomiko Tower is a horror experience created on 2026-01-22. It has 3,869,017 lifetime visits, 12,763 favorites, and a 73% like percentage. Currently, one user is playing. The game involves reaching the top of a tower while avoiding monsters.

Description (written by the developer; not a statement by this register)

👋 Welcome to Yomiko Tower ❓ Can you reach the top without being caught? (Perhaps) 🛠️ Next Update: More obstacles, ways to kill the monsters Inspired by various other horror games

Last updated by the developer 13 Jul 2026, 13:55 UTC.

1
playing (measured 10 Aug 2026, 18:03 UTC)
3,869,017
lifetime visits
73%
liked (8,052 👍 / 2,928 👎)
12,694
favourites (3.3 per 1k visits)
22 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Golden Carpet
399 R$
67 Slap
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked3 September 2026 — 73 % liked13 September 2026 — 73 % liked23 September 2026 — 73 % liked3 October 2026 — 73 % liked13 October 2026 — 73 % liked23 October 2026 — 73 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:4873no change
13 Oct 2026, 03:4773no change
3 Oct 2026, 03:4673no change
23 Sept 2026, 03:4573no change
13 Sept 2026, 03:3873no change
3 Sept 2026, 03:3873no change
24 Aug 2026, 03:3673no change
14 Aug 2026, 03:3673first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.