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[💥] Aura Battles

[💥] Aura Battles

A Roblox experience owned by Keep It Simple Studios.

Fighting & PvPENaura collectioncombo buildingslap battles inspired

[💥] Aura Battles is a fighting-pvp experience created on 2024-09-24. It currently has 338 players online and 50,256,642 lifetime visits. The game holds 101,052 favorites and maintains a 97% like percentage. Players utilize abilities and auras to battle opponents within this beta-stage title.

Description (written by the developer; not a statement by this register)

💥 Battle other players using your own combination of powerful abilities and auras! ⚡ Land hits to earn Points and unlock 35+ abilities. ✨ Open crates to collect 40+ auras that change the way you fight. 🧪 Create over 1,000 possible combos and find the build that fits your playstyle. 👍 CURRENT CODE: LIKES180K 🎁 NEXT CODE AT 190K LIKES! 📢 Join the communications server for codes, updates, and bug reports. 💎 PREMIUM BENEFIT: Earn 1.5x Gems in the AFK Chamber! ⚠️ Aura Battles is in beta. Expect new content, balance changes, and improvements as the game grows. 💻 PC: M1 Attack • Q Dash • E Ability • F Aura • Shift Camera Lock 🎮 Controller: RT/R2 Attack • B/Circle Dash • X/Square Ability • Y/Triangle Aura Inspired by Slap Battles, Ability Wars, Tongue Battles, and Sol’s RNG.

Last updated by the developer 17 Aug 2026, 06:33 UTC.

212
playing (measured 4 Sept 2026, 05:50 UTC)
50,827,942
lifetime visits
97%
liked (189,534 👍 / 6,356 👎)
103,101
favourites (2.0 per 1k visits)
24 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

146419282.521210 August 20264 September 2026
320 measurements spanning 25 days, net -186. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 105–460 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 320
Measured (UTC)PlayersChange
4 Sept 2026, 05:50212-3
4 Sept 2026, 04:50215-45
4 Sept 2026, 03:50260-7
4 Sept 2026, 02:50267-5
4 Sept 2026, 01:50272+30
4 Sept 2026, 00:50242+20
3 Sept 2026, 23:50222+34
3 Sept 2026, 22:50188+37
3 Sept 2026, 21:50151+4
3 Sept 2026, 20:50147-3
3 Sept 2026, 19:50150-13
3 Sept 2026, 18:50163-12
3 Sept 2026, 17:50175-18
3 Sept 2026, 16:50193-50
3 Sept 2026, 15:50243+4
3 Sept 2026, 14:50239+1
3 Sept 2026, 13:50238-12
3 Sept 2026, 12:50250+66
3 Sept 2026, 11:50184+8
3 Sept 2026, 07:50176first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Retro Pack
499 R$
Glitch Bundle
249 R$
VIP
249 R$
High Roller Bundle
149 R$
2x Gems
149 R$
2x Points
149 R$
Supreme Crate Bundle
99 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome13,873,344 · 100.0% win
Brutal Title · other376,765 · 4.7% win
Boogie · other356,388 · 2.1% win
Thunderclap · other289,402 · 1.1% win
Party Table161,733 · 0.60% win
Rocket Launcher · other143,767 · 1.4% win
Iceball · other83,135 · 0.50% win
Ban Hammer · other58,227 · 0.30% win
Magic Pencil · other27,007 · 1.6% win
Juggernaut Title · other23,545 · 0.10% win
Unstoppable Title · other7,050 · 0.00% win
Bat Blink · other5,437 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 20264 September 2026
320 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 320
Measured (UTC)% likedChange
4 Sept 2026, 05:5097no change
4 Sept 2026, 04:5097no change
4 Sept 2026, 03:5097no change
4 Sept 2026, 02:5097no change
4 Sept 2026, 01:5097no change
4 Sept 2026, 00:5097no change
3 Sept 2026, 23:5097no change
3 Sept 2026, 22:5097no change
3 Sept 2026, 21:5097no change
3 Sept 2026, 20:5097no change
3 Sept 2026, 19:5097no change
3 Sept 2026, 18:5097no change
3 Sept 2026, 17:5097no change
3 Sept 2026, 16:5097no change
3 Sept 2026, 15:5097no change
3 Sept 2026, 14:5097no change
3 Sept 2026, 13:5097no change
3 Sept 2026, 12:5097no change
3 Sept 2026, 11:5097no change
3 Sept 2026, 07:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.