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[Brainrot] Jump the Highest πŸ“πŸ˜

[Brainrot] Jump the Highest πŸ“πŸ˜

A Roblox experience owned by Jump to the Sky!.

ObbyENbrainrotmorphstreadmill

[Brainrot] Jump the Highest πŸ“πŸ˜ is an obby experience created on 2026-01-26. The game has accumulated 3,225,479 lifetime visits and 5,756 favorites. Currently, one user is playing. The title holds a 96% like percentage. Players progress by gaining jump height to unlock morphs and complete obstacles.

Description (written by the developer; not a statement by this register)

Welcome to [Brainrot] Jump the Highest πŸ“πŸ˜! Gain jump with every step! 🦡 Increase your jump to unlock new Brainrot Morphs! 🧠 Equip a Bubu Morph to gain more jump! πŸš€ Train on treadmills or run across the map to gain jump πŸ’ͺ Complete obstacles to increase the amount of jump you get with every step and earn wins! πŸ† Like the game and join the groupπŸ‘

Last updated by the developer 20 Jun 2026, 22:06 UTC.

1
playing (measured 10 Aug 2026, 16:37 UTC)
3,225,479
lifetime visits
95%
liked (4,852 πŸ‘ / 229 πŸ‘Ž)
5,760
favourites (1.8 per 1k visits)
26 January 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:371first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own β€œgames like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most β†’

Like ratio over time

Growth

959695.514 August 2026 β€” 96 % liked24 August 2026 β€” 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:1795-1
14 Aug 2026, 05:1696first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.