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But Why? (Nihilist Penguin)

But Why? (Nihilist Penguin)

A Roblox experience owned by D4N Games.

AdventureENclimbingnarrativepenguin

But Why? (Nihilist Penguin) is an adventure experience created on 2026-01-26. It has recorded 1,239,960 lifetime visits and 35,089 favorites. The title holds a 70% like percentage. Currently, zero users are playing. The game involves climbing a mountain as a penguin with random events affecting progress.

Description (written by the developer; not a statement by this register)

But Why? (Nihilist Penguin) It's a game about climbing a mountain as a penguin while a narrator comments on your life choices. getting to the top isn't supposed to be easy. random events will happen, and you will probably lose progress. The game is in beta. Please be patient with bugs as we work on it Please report any bugs in the forum If you lost data or have other problems let us know there too Credits Animator – Rooster_Roo (randy33222) Music - CowDog_8 UPDATE LOG 11 New random events 11 New hat styles

Last updated by the developer 3 Aug 2026, 21:38 UTC.

0
playing (measured 11 Aug 2026, 06:48 UTC)
1,239,960
lifetime visits
70%
liked (8,876 👍 / 3,847 👎)
35,066
favourites (28.3 per 1k visits)
26 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:486first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permafrost
299 R$
Slide
199 R$
Jump power
199 R$
Speed
199 R$
Snowball
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Wanderer · welcome971,055 · 100.0% win
Leaving Home · welcome582,279 · 88.5% win
Just Walking · other383,356 · 42.5% win
You still here? · other383,119 · 46.0% win
Marathon · progression184,012 · 35.4% win
I Regret This · other65,249 · 31.9% win
Social Penguin · other61,641 · 31.9% win
The Peak · progression61,571 · 10.6% win
Changed My Mind · other56,109 · 49.6% win
Lost · other35,593 · 14.2% win
Why? · other29,674 · 10.6% win
Lone Wolf · other11,395 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:0270no change
24 Aug 2026, 13:5070no change
14 Aug 2026, 13:4970first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.