But Why? (Nihilist Penguin)
A Roblox experience owned by D4N Games.
AdventureENclimbingnarrativepenguin
But Why? (Nihilist Penguin) is an adventure experience created on 2026-01-26. It has recorded 1,239,960 lifetime visits and 35,089 favorites. The title holds a 70% like percentage. Currently, zero users are playing. The game involves climbing a mountain as a penguin with random events affecting progress.
Description (written by the developer; not a statement by this register)
But Why? (Nihilist Penguin) It's a game about climbing a mountain as a penguin while a narrator comments on your life choices. getting to the top isn't supposed to be easy. random events will happen, and you will probably lose progress. The game is in beta. Please be patient with bugs as we work on it Please report any bugs in the forum If you lost data or have other problems let us know there too Credits Animator – Rooster_Roo (randy33222) Music - CowDog_8 UPDATE LOG 11 New random events 11 New hat styles
Last updated by the developer 3 Aug 2026, 21:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 06:48 | 6 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 16:02 | 70 | no change |
| 24 Aug 2026, 13:50 | 70 | no change |
| 14 Aug 2026, 13:49 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.