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Escape Green light Red light for Brainrot

Escape Green light Red light for Brainrot

A Roblox experience owned by build and slide1.

ObbyENmemestycoonobstacle

Escape Green light Red light for Brainrot is an obby experience created on 2026-01-30. The game has accumulated 2,324,887 lifetime visits and 193,376 favorites. It maintains a 90% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

How to play: -Green light Go Red light Stop - Collect brainrots, farther to go means better luck! - Earn Cash from your Brainrots! - Upgrade your speed to run faster! Your Brainrots earn cash OFFLINE! Code= HAPPY 666

Last updated by the developer 17 Jun 2026, 17:16 UTC.

0
playing (measured 10 Aug 2026, 16:06 UTC)
2,324,887
lifetime visits
90%
liked (5,171 👍 / 556 👎)
193,404
favourites (83.2 per 1k visits)
30 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The first Brainrot · other774,695 · 67.9% win
Rebirth 1 · progression334,865 · 35.7% win
Fifth Brainrot · other221,180 · 21.4% win
Rebirth 5 · progression193,296 · 28.6% win
Tenth Brainrot · other63,114 · 0.00% win
Rebirth 10 · progression54,106 · 3.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:0790no change
14 Aug 2026, 08:0690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.